JSBSim Flight Dynamics Model
1.0 (02 March 2017)
An Open Source Flight Dynamics and Control Software Library in C++
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Handles the calculation of accelerations. More...
#include <FGAccelerations.h>
Classes | |
struct | Inputs |
Public Types | |
enum | eGravType { gtStandard, gtWGS84 } |
These define the indices use to select the gravitation models. More... | |
Public Types inherited from FGJSBBase | |
enum | { eL = 1, eM, eN } |
Moments L, M, N. | |
enum | { eP = 1, eQ, eR } |
Rates P, Q, R. | |
enum | { eU = 1, eV, eW } |
Velocities U, V, W. | |
enum | { eX = 1, eY, eZ } |
Positions X, Y, Z. | |
enum | { ePhi = 1, eTht, ePsi } |
Euler angles Phi, Theta, Psi. | |
enum | { eDrag = 1, eSide, eLift } |
Stability axis forces, Drag, Side force, Lift. | |
enum | { eRoll = 1, ePitch, eYaw } |
Local frame orientation Roll, Pitch, Yaw. | |
enum | { eNorth = 1, eEast, eDown } |
Local frame position North, East, Down. | |
enum | { eLat = 1, eLong, eRad } |
Locations Radius, Latitude, Longitude. | |
enum | { inNone = 0, inDegrees, inRadians, inMeters, inFeet } |
Conversion specifiers. | |
Public Member Functions | |
FGAccelerations (FGFDMExec *Executive) | |
Constructor. More... | |
~FGAccelerations () | |
Destructor. | |
const FGColumnVector3 & | GetBodyAccel (void) const |
Retrieves the acceleration resulting from the applied forces. More... | |
double | GetBodyAccel (int idx) const |
Retrieves a component of the acceleration resulting from the applied forces. More... | |
double | GetForces (int idx) const |
Retrieves the total forces applied on the body. More... | |
FGColumnVector3 | GetForces (void) const |
const FGColumnVector3 & | GetGravAccel (void) const |
double | GetGravAccelMagnitude (void) const |
double | GetGroundForces (int idx) const |
Retrieves the ground forces applied on the body. More... | |
FGColumnVector3 | GetGroundForces (void) const |
double | GetGroundMoments (int idx) const |
Retrieves the ground moments applied on the body. More... | |
FGColumnVector3 | GetGroundMoments (void) const |
double | GetMoments (int idx) const |
Retrieves a component of the total moments applied on the body. More... | |
FGColumnVector3 | GetMoments (void) const |
const FGColumnVector3 & | GetPQRdot (void) const |
Retrieves the body axis angular acceleration vector. More... | |
double | GetPQRdot (int axis) const |
Retrieves a body frame angular acceleration component. More... | |
const FGColumnVector3 & | GetPQRidot (void) const |
Retrieves the axis angular acceleration vector in the ECI frame. More... | |
const FGColumnVector3 & | GetUVWdot (void) const |
Retrieves the body axis acceleration. More... | |
double | GetUVWdot (int idx) const |
Retrieves a body frame acceleration component. More... | |
const FGColumnVector3 & | GetUVWidot (void) const |
Retrieves the body axis acceleration in the ECI frame. More... | |
double | GetWeight (int idx) const |
Retrieves the weight applied on the body. More... | |
FGColumnVector3 | GetWeight (void) const |
void | InitializeDerivatives (void) |
Initializes the FGAccelerations class prior to a new execution. More... | |
bool | InitModel (void) |
Initializes the FGAccelerations class after instantiation and prior to first execution. More... | |
bool | Run (bool Holding) |
Runs the state propagation model; called by the Executive Can pass in a value indicating if the executive is directing the simulation to Hold. More... | |
void | SetHoldDown (bool hd) |
Sets the property forces/hold-down. More... | |
Public Member Functions inherited from FGModel | |
FGModel (FGFDMExec *) | |
Constructor. | |
virtual | ~FGModel () |
Destructor. | |
virtual SGPath | FindFullPathName (const SGPath &path) const |
FGFDMExec * | GetExec (void) |
unsigned int | GetRate (void) |
Get the output rate for the model in frames. | |
void | SetPropertyManager (FGPropertyManager *fgpm) |
void | SetRate (unsigned int tt) |
Set the ouput rate for the model in frames. | |
Public Member Functions inherited from FGModelFunctions | |
std::string | GetFunctionStrings (const std::string &delimeter) const |
Gets the strings for the current set of functions. More... | |
std::string | GetFunctionValues (const std::string &delimeter) const |
Gets the function values. More... | |
FGFunction * | GetPreFunction (const std::string &name) |
Get one of the "pre" function. More... | |
bool | Load (Element *el, FGPropertyManager *PropertyManager, std::string prefix="") |
void | PostLoad (Element *el, FGPropertyManager *PropertyManager, std::string prefix="") |
void | PreLoad (Element *el, FGPropertyManager *PropertyManager, std::string prefix="") |
void | RunPostFunctions (void) |
void | RunPreFunctions (void) |
Public Member Functions inherited from FGJSBBase | |
FGJSBBase () | |
Constructor for FGJSBBase. | |
virtual | ~FGJSBBase () |
Destructor for FGJSBBase. | |
void | disableHighLighting (void) |
Disables highlighting in the console output. | |
std::string | GetVersion (void) |
Returns the version number of JSBSim. More... | |
void | PutMessage (const Message &msg) |
Places a Message structure on the Message queue. More... | |
void | PutMessage (const std::string &text) |
Creates a message with the given text and places it on the queue. More... | |
void | PutMessage (const std::string &text, bool bVal) |
Creates a message with the given text and boolean value and places it on the queue. More... | |
void | PutMessage (const std::string &text, int iVal) |
Creates a message with the given text and integer value and places it on the queue. More... | |
void | PutMessage (const std::string &text, double dVal) |
Creates a message with the given text and double value and places it on the queue. More... | |
int | SomeMessages (void) |
Reads the message on the queue (but does not delete it). More... | |
void | ProcessMessage (void) |
Reads the message on the queue and removes it from the queue. More... | |
Message * | ProcessNextMessage (void) |
Reads the next message on the queue and removes it from the queue. More... | |
Public Attributes | |
struct JSBSim::FGAccelerations::Inputs | in |
Public Attributes inherited from FGModel | |
std::string | Name |
Additional Inherited Members | |
Static Public Member Functions inherited from FGJSBBase | |
static double | CelsiusToFahrenheit (double celsius) |
Converts from degrees Celsius to degrees Fahrenheit. More... | |
static double | CelsiusToKelvin (double celsius) |
Converts from degrees Celsius to degrees Kelvin. More... | |
static double | CelsiusToRankine (double celsius) |
Converts from degrees Celsius to degrees Rankine. More... | |
static double | Constrain (double min, double value, double max) |
Constrain a value between a minimum and a maximum value. | |
static bool | EqualToRoundoff (double a, double b) |
Finite precision comparison. More... | |
static bool | EqualToRoundoff (float a, float b) |
Finite precision comparison. More... | |
static bool | EqualToRoundoff (float a, double b) |
Finite precision comparison. More... | |
static bool | EqualToRoundoff (double a, float b) |
Finite precision comparison. More... | |
static double | FahrenheitToCelsius (double fahrenheit) |
Converts from degrees Fahrenheit to degrees Celsius. More... | |
static double | FeetToMeters (double measure) |
Converts from feet to meters. More... | |
static double | GaussianRandomNumber (void) |
static double | KelvinToCelsius (double kelvin) |
Converts from degrees Kelvin to degrees Celsius. More... | |
static double | KelvinToFahrenheit (double kelvin) |
Converts from degrees Kelvin to degrees Fahrenheit. More... | |
static double | KelvinToRankine (double kelvin) |
Converts from degrees Kelvin to degrees Rankine. More... | |
static double | MachFromVcalibrated (double vcas, double p, double psl, double rhosl) |
Calculate the Mach number from the calibrated airspeed. More... | |
static double | PitotTotalPressure (double mach, double p) |
Compute the total pressure in front of the Pitot tube. More... | |
static double | RankineToCelsius (double rankine) |
Converts from degrees Rankine to degrees Celsius. More... | |
static double | RankineToKelvin (double rankine) |
Converts from degrees Rankine to degrees Kelvin. More... | |
static double | sign (double num) |
static double | VcalibratedFromMach (double mach, double p, double psl, double rhosl) |
Calculate the calibrated airspeed from the Mach number. More... | |
Static Public Attributes inherited from FGJSBBase | |
static short | debug_lvl = 1 |
static char | highint [5] = {27, '[', '1', 'm', '\0' } |
highlights text | |
static char | halfint [5] = {27, '[', '2', 'm', '\0' } |
low intensity text | |
static char | normint [6] = {27, '[', '2', '2', 'm', '\0' } |
normal intensity text | |
static char | reset [5] = {27, '[', '0', 'm', '\0' } |
resets text properties | |
static char | underon [5] = {27, '[', '4', 'm', '\0' } |
underlines text | |
static char | underoff [6] = {27, '[', '2', '4', 'm', '\0' } |
underline off | |
static char | fgblue [6] = {27, '[', '3', '4', 'm', '\0' } |
blue text | |
static char | fgcyan [6] = {27, '[', '3', '6', 'm', '\0' } |
cyan text | |
static char | fgred [6] = {27, '[', '3', '1', 'm', '\0' } |
red text | |
static char | fggreen [6] = {27, '[', '3', '2', 'm', '\0' } |
green text | |
static char | fgdef [6] = {27, '[', '3', '9', 'm', '\0' } |
default text | |
Protected Member Functions inherited from FGModel | |
virtual bool | Load (Element *el) |
Loads this model. More... | |
Protected Member Functions inherited from FGJSBBase | |
void | Debug (int) |
Static Protected Member Functions inherited from FGJSBBase | |
static std::string | CreateIndexedPropertyName (const std::string &Property, int index) |
Protected Attributes inherited from FGModel | |
unsigned int | exe_ctr |
FGFDMExec * | FDMExec |
FGPropertyManager * | PropertyManager |
unsigned int | rate |
Protected Attributes inherited from FGModelFunctions | |
FGPropertyReader | LocalProperties |
std::vector< FGFunction * > | PostFunctions |
std::vector< FGFunction * > | PreFunctions |
Static Protected Attributes inherited from FGJSBBase | |
static const double | degtorad = 0.017453292519943295769236907684886 |
static const double | fpstokts = 1.0/ktstofps |
static const double | fttom = 0.3048 |
static int | gaussian_random_number_phase = 0 |
static const double | hptoftlbssec = 550.0 |
static const double | in3tom3 = 1.638706E-5 |
static const double | inchtoft = 0.08333333 |
static const double | inhgtopa = 3386.38 |
static const std::string | JSBSim_version = "1.0 " __DATE__ " " __TIME__ |
static const double | kgtolb = 2.20462 |
static const double | kgtoslug = 0.06852168 |
static const double | ktstofps = 1.68781 |
static const double | lbtoslug = 1.0/slugtolb |
static Message | localMsg |
static const double | m3toft3 = 1.0/(fttom*fttom*fttom) |
static double | Mair = 28.9645 |
static unsigned int | messageId = 0 |
static std::queue< Message > | Messages |
static const std::string | needed_cfg_version = "2.0" |
static const double | psftoinhg = 0.014138 |
static const double | psftopa = 47.88 |
static const double | radtodeg = 57.295779513082320876798154814105 |
static double | Reng = 1716.56 |
static double | Rstar = 1545.348 |
static const double | SHRatio = 1.40 |
static const double | slugtolb = 32.174049 |
Handles the calculation of accelerations.
This class is collecting all the forces and the moments acting on the body to calculate the corresponding accelerations according to Newton's second law. This is also where the friction forces related to the ground reactions are evaluated.
JSBSim provides several ways to calculate the influence of the gravity on the vehicle. The different options can be selected via the following properties :
Special care is taken in the calculations to obtain maximum fidelity in JSBSim results. In FGAccelerations, this is obtained by avoiding as much as possible the transformations from one frame to another. As a consequence, the frames in which the accelerations are primarily evaluated are dictated by the frames in which FGPropagate resolves the equations of movement (the ECI frame for the translations and the body frame for the rotations).
Definition at line 106 of file FGAccelerations.h.
enum eGravType |
These define the indices use to select the gravitation models.
Enumerator | |
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gtStandard | Evaluate gravity using Newton's classical formula assuming the Earth is spherical. |
gtWGS84 | Evaluate gravity using WGS84 formulas that take the Earth oblateness into account. |
Definition at line 116 of file FGAccelerations.h.
FGAccelerations | ( | FGFDMExec * | Executive | ) |
Constructor.
Executive | a pointer to the parent executive object |
Definition at line 70 of file FGAccelerations.cpp.
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Retrieves the acceleration resulting from the applied forces.
Retrieves the ratio of the sum of all forces applied on the craft to its mass. This does include the friction forces but not the gravity. The vector returned is represented by an FGColumnVector3 reference. The vector for the acceleration in Body frame is organized (Ax, Ay, Az). The vector is 1-based, so that the first element can be retrieved using the "()" operator. In other words, vBodyAccel(1) is Ax. Various convenience enumerators are defined in FGJSBBase. The relevant enumerators for the vector returned by this call are, eX=1, eY=2, eZ=3. units ft/sec^2
Definition at line 222 of file FGAccelerations.h.
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Retrieves a component of the acceleration resulting from the applied forces.
Retrieves a component of the ratio between the sum of all forces applied on the craft to its mass. The value returned is extracted from the vBodyAccel vector (an FGColumnVector3). The vector for the acceleration in Body frame is organized (Ax, Ay, Az). The vector is 1-based. In other words, GetBodyAccel(1) returns Ax. Various convenience enumerators are defined in FGJSBBase. The relevant enumerators for the vector returned by this call are, eX=1, eY=2, eZ=3. units ft/sec^2
idx | the index of the acceleration component desired (1-based). |
Definition at line 240 of file FGAccelerations.h.
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Retrieves the total forces applied on the body.
Retrieves the total forces applied on the body. This does include the friction forces but not the gravity. The vector for the total forces in the body frame is organized (Fx, Fy , Fz). The vector is 1-based. In other words, GetForces(1) returns Fx. Various convenience enumerators are defined in FGJSBBase. The relevant enumerators for the forces returned by this call are, eX=1, eY=2, eZ=3. units lbs
idx | the index of the forces component desired (1-based). |
Definition at line 282 of file FGAccelerations.h.
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Retrieves the ground forces applied on the body.
Retrieves the ground forces applied on the body. This does include the ground normal reaction and friction forces. The vector for the ground forces in the body frame is organized (Fx, Fy , Fz). The vector is 1-based. In other words, GetGroundForces(1) returns Fx. Various convenience enumerators are defined in FGJSBBase. The relevant enumerators for the forces returned by this call are, eX=1, eY=2, eZ=3. units lbs.
idx | the index of the forces component desired (1-based). |
Definition at line 310 of file FGAccelerations.h.
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Retrieves the ground moments applied on the body.
Retrieves the ground moments applied on the body. This does include the ground normal reaction and friction moments. The vector for the ground moments in the body frame is organized (Mx, My , Mz). The vector is 1-based. In other words, GetGroundMoments(1) returns Mx. Various convenience enumerators are defined in FGJSBBase. The relevant enumerators for the moments returned by this call are, eX=1, eY=2, eZ=3. units lbs*ft
idx | the index of the moments component desired (1-based). |
Definition at line 296 of file FGAccelerations.h.
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Retrieves a component of the total moments applied on the body.
Retrieves a component of the total moments applied on the body. This does include the moments generated by friction forces and the gravitational torque (if the property simulation/gravitational-torque is set to true). The vector for the total moments in the body frame is organized (Mx, My , Mz). The vector is 1-based. In other words, GetMoments(1) returns Mx. Various convenience enumerators are defined in FGJSBBase. The relevant enumerators for the moments returned by this call are, eX=1, eY=2, eZ=3. units lbs*ft
idx | the index of the moments component desired (1-based). |
Definition at line 268 of file FGAccelerations.h.
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Retrieves the body axis angular acceleration vector.
Retrieves the body axis angular acceleration vector in rad/sec^2. The angular acceleration vector is determined from the applied moments and accounts for a rotating frame. The vector returned is represented by an FGColumnVector3 reference. The vector for the angular acceleration in Body frame is organized (Pdot, Qdot, Rdot). The vector is 1-based, so that the first element can be retrieved using the "()" operator. In other words, vPQRdot(1) is Pdot. Various convenience enumerators are defined in FGJSBBase. The relevant enumerators for the vector returned by this call are, eP=1, eQ=2, eR=3. units rad/sec^2
Definition at line 180 of file FGAccelerations.h.
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Retrieves a body frame angular acceleration component.
Retrieves a body frame angular acceleration component. The angular acceleration returned is extracted from the vPQRdot vector (an FGColumnVector3). The vector for the angular acceleration in Body frame is organized (Pdot, Qdot, Rdot). The vector is 1-based. In other words, GetPQRdot(1) returns Pdot (roll acceleration). Various convenience enumerators are defined in FGJSBBase. The relevant enumerators for the angular acceleration returned by this call are, eP=1, eQ=2, eR=3. units rad/sec^2
axis | the index of the angular acceleration component desired (1-based). |
Definition at line 254 of file FGAccelerations.h.
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inline |
Retrieves the axis angular acceleration vector in the ECI frame.
Retrieves the body axis angular acceleration vector measured in the ECI frame and expressed in the body frame. The angular acceleration vector is determined from the applied moments. The vector returned is represented by an FGColumnVector3 reference. The vector for the angular acceleration in Body frame is organized (Pidot, Qidot, Ridot). The vector is 1-based, so that the first element can be retrieved using the "()" operator. In other words, vPQRidot(1) is Pidot. Various convenience enumerators are defined in FGJSBBase. The relevant enumerators for the vector returned by this call are, eP=1, eQ=2, eR=3. units rad/sec^2
Definition at line 195 of file FGAccelerations.h.
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Retrieves the body axis acceleration.
Retrieves the computed body axis accelerations based on the applied forces and accounting for a rotating body frame. The vector returned is represented by an FGColumnVector3 reference. The vector for the acceleration in Body frame is organized (Ax, Ay, Az). The vector is 1-based, so that the first element can be retrieved using the "()" operator. In other words, vUVWdot(1) is Ax. Various convenience enumerators are defined in FGJSBBase. The relevant enumerators for the vector returned by this call are, eX=1, eY=2, eZ=3. units ft/sec^2
Definition at line 149 of file FGAccelerations.h.
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Retrieves a body frame acceleration component.
Retrieves a body frame acceleration component. The acceleration returned is extracted from the vUVWdot vector (an FGColumnVector3). The vector for the acceleration in Body frame is organized (Ax, Ay, Az). The vector is 1-based. In other words, GetUVWdot(1) returns Ax. Various convenience enumerators are defined in FGJSBBase. The relevant enumerators for the acceleration returned by this call are, eX=1, eY=2, eZ=3. units ft/sec^2
idx | the index of the acceleration component desired (1-based). |
Definition at line 208 of file FGAccelerations.h.
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Retrieves the body axis acceleration in the ECI frame.
Retrieves the computed body axis accelerations based on the applied forces. The ECI frame being an inertial frame this vector does not contain the Coriolis and centripetal accelerations. The vector is expressed in the Body frame. The vector returned is represented by an FGColumnVector3 reference. The vector for the acceleration in Body frame is organized (Aix, Aiy, Aiz). The vector is 1-based, so that the first element can be retrieved using the "()" operator. In other words, vUVWidot(1) is Aix. Various convenience enumerators are defined in FGJSBBase. The relevant enumerators for the vector returned by this call are, eX=1, eY=2, eZ=3. units ft/sec^2
Definition at line 165 of file FGAccelerations.h.
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Retrieves the weight applied on the body.
Retrieves the weight applied on the body i.e. the force that results from the gravity applied to the body mass. The vector for the weight forces in the body frame is organized (Fx, Fy , Fz). The vector is 1-based. In other words, GetWeight(1) returns Fx. Various convenience enumerators are defined in FGJSBBase. The relevant enumerators for the forces returned by this call are, eX=1, eY=2, eZ=3. units lbs.
idx | the index of the forces component desired (1-based). |
Definition at line 324 of file FGAccelerations.h.
void InitializeDerivatives | ( | void | ) |
Initializes the FGAccelerations class prior to a new execution.
Initializes the class prior to a new execution when the input data stored in the Inputs structure have been set to their initial values.
Definition at line 345 of file FGAccelerations.cpp.
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virtual |
Initializes the FGAccelerations class after instantiation and prior to first execution.
The base class FGModel::InitModel is called first, initializing pointers to the other FGModel objects (and others).
Reimplemented from FGModel.
Definition at line 97 of file FGAccelerations.cpp.
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virtual |
Runs the state propagation model; called by the Executive Can pass in a value indicating if the executive is directing the simulation to Hold.
Holding | if true, the executive has been directed to hold the sim from advancing time. Some models may ignore this flag, such as the Input model, which may need to be active to listen on a socket for the "Resume" command to be given. |
Reimplemented from FGModel.
Definition at line 115 of file FGAccelerations.cpp.
void SetHoldDown | ( | bool | hd | ) |
Sets the property forces/hold-down.
This allows to do hard 'hold-down' such as for rockets on a launch pad with engines ignited.
hd | enables the 'hold-down' function if non-zero |
Definition at line 228 of file FGAccelerations.cpp.