JSBSim Flight Dynamics Model  1.0 (02 March 2017)
An Open Source Flight Dynamics and Control Software Library in C++
FGTransmission.cpp
1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 
3  JSBSim
4  Author: Jon S. Berndt
5  Date started: 08/24/00
6  ------------- Copyright (C) 2000 Jon S. Berndt (jon@jsbsim.org) -------------
7 
8  Module: FGTransmission.cpp
9  Author: T.Kreitler
10  Date started: 02/05/12
11 
12  ------------- Copyright (C) 2012 T. Kreitler (t.kreitler@web.de) -------------
13 
14  This program is free software; you can redistribute it and/or modify it under
15  the terms of the GNU Lesser General Public License as published by the Free Software
16  Foundation; either version 2 of the License, or (at your option) any later
17  version.
18 
19  This program is distributed in the hope that it will be useful, but WITHOUT
20  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
21  FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
22  details.
23 
24  You should have received a copy of the GNU Lesser General Public License along with
25  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
26  Place - Suite 330, Boston, MA 02111-1307, USA.
27 
28  Further information about the GNU Lesser General Public License can also be found on
29  the world wide web at http://www.gnu.org.
30 
31 FUNCTIONAL DESCRIPTION
32 --------------------------------------------------------------------------------
33 
34 HISTORY
35 --------------------------------------------------------------------------------
36 02/05/12 T.Kreitler Created
37 
38 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
39 INCLUDES
40 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
41 
42 
43 #include "FGTransmission.h"
44 
45 using std::string;
46 using std::cout;
47 using std::endl;
48 
49 namespace JSBSim {
50 
51 IDENT(IdSrc,"$Id: FGTransmission.cpp,v 1.4 2014/01/13 10:46:10 ehofman Exp $");
52 IDENT(IdHdr,ID_TRANSMISSION);
53 
54 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
55 CLASS IMPLEMENTATION
56 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
57 
58 FGTransmission::FGTransmission(FGFDMExec *exec, int num, double dt) :
59  FreeWheelTransmission(1.0),
60  ThrusterMoment(1.0), EngineMoment(1.0), EngineFriction(0.0),
61  ClutchCtrlNorm(1.0), BrakeCtrlNorm(0.0), MaxBrakePower(0.0),
62  EngineRPM(0.0), ThrusterRPM(0.0)
63 {
64  PropertyManager = exec->GetPropertyManager();
65  FreeWheelLag = Filter(200.0,dt); // avoid too abrupt changes in transmission
66  BindModel(num);
67 }
68 
69 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
70 
72 }
73 
74 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
75 
76 // basically P = Q*w and Q_Engine + (-Q_Rotor) = J * dw/dt, J = Moment
77 //
78 void FGTransmission::Calculate(double EnginePower, double ThrusterTorque, double dt) {
79 
80  double coupling = 1.0, coupling_sq = 1.0;
81  double fw_mult = 1.0;
82 
83  double d_omega = 0.0, engine_d_omega = 0.0, thruster_d_omega = 0.0; // relative changes
84 
85  double engine_omega = rpm_to_omega(EngineRPM);
86  double safe_engine_omega = engine_omega < 1e-1 ? 1e-1 : engine_omega;
87  double engine_torque = EnginePower / safe_engine_omega;
88 
89  double thruster_omega = rpm_to_omega(ThrusterRPM);
90  double safe_thruster_omega = thruster_omega < 1e-1 ? 1e-1 : thruster_omega;
91 
92  engine_torque -= EngineFriction / safe_engine_omega;
93  ThrusterTorque += Constrain(0.0, BrakeCtrlNorm, 1.0) * MaxBrakePower / safe_thruster_omega;
94 
95  // would the FWU release ?
96  engine_d_omega = engine_torque/EngineMoment * dt;
97  thruster_d_omega = - ThrusterTorque/ThrusterMoment * dt;
98 
99  if ( thruster_omega+thruster_d_omega > engine_omega+engine_d_omega ) {
100  // don't drive the engine
101  FreeWheelTransmission = 0.0;
102  } else {
103  FreeWheelTransmission = 1.0;
104  }
105 
106  fw_mult = FreeWheelLag.execute(FreeWheelTransmission);
107  coupling = fw_mult * Constrain(0.0, ClutchCtrlNorm, 1.0);
108 
109  if (coupling < 0.999999) { // are the separate calculations needed ?
110  // assume linear transfer
111  engine_d_omega =
112  (engine_torque - ThrusterTorque*coupling)/(ThrusterMoment*coupling + EngineMoment) * dt;
113  thruster_d_omega =
114  (engine_torque*coupling - ThrusterTorque)/(ThrusterMoment + EngineMoment*coupling) * dt;
115 
116  EngineRPM += omega_to_rpm(engine_d_omega);
117  ThrusterRPM += omega_to_rpm(thruster_d_omega);
118 
119  // simulate transit to static friction
120  coupling_sq = coupling*coupling;
121  EngineRPM = (1.0-coupling_sq) * EngineRPM + coupling_sq * 0.02 * (49.0*EngineRPM + ThrusterRPM);
122  ThrusterRPM = (1.0-coupling_sq) * ThrusterRPM + coupling_sq * 0.02 * (EngineRPM + 49.0*ThrusterRPM);
123 
124  // enforce equal rpm
125  if ( fabs(EngineRPM-ThrusterRPM) < 1e-3 ) {
126  EngineRPM = ThrusterRPM = 0.5 * (EngineRPM+ThrusterRPM);
127  }
128  } else {
129  d_omega = (engine_torque - ThrusterTorque)/(ThrusterMoment + EngineMoment) * dt;
130  EngineRPM = ThrusterRPM += omega_to_rpm(d_omega);
131  }
132 
133  // nothing will turn backward
134  if (EngineRPM < 0.0 ) EngineRPM = 0.0;
135  if (ThrusterRPM < 0.0 ) ThrusterRPM = 0.0;
136 
137 }
138 
139 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
140 
141 bool FGTransmission::BindModel(int num)
142 {
143  string property_name, base_property_name;
144  base_property_name = CreateIndexedPropertyName("propulsion/engine", num);
145 
146  property_name = base_property_name + "/brake-ctrl-norm";
147  PropertyManager->Tie( property_name.c_str(), this,
148  &FGTransmission::GetBrakeCtrlNorm, &FGTransmission::SetBrakeCtrlNorm);
149 
150  property_name = base_property_name + "/clutch-ctrl-norm";
151  PropertyManager->Tie( property_name.c_str(), this,
152  &FGTransmission::GetClutchCtrlNorm, &FGTransmission::SetClutchCtrlNorm);
153 
154  property_name = base_property_name + "/free-wheel-transmission";
155  PropertyManager->Tie( property_name.c_str(), this,
156  &FGTransmission::GetFreeWheelTransmission);
157 
158  return true;
159 }
160 
161 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
162 // The bitmasked value choices are as follows:
163 // unset: In this case (the default) JSBSim would only print
164 // out the normally expected messages, essentially echoing
165 // the config files as they are read. If the environment
166 // variable is not set, debug_lvl is set to 1 internally
167 // 0: This requests JSBSim not to output any messages
168 // whatsoever.
169 // 1: This value explicity requests the normal JSBSim
170 // startup messages
171 // 2: This value asks for a message to be printed out when
172 // a class is instantiated
173 // 4: When this value is set, a message is displayed when a
174 // FGModel object executes its Run() method
175 // 8: When this value is set, various runtime state variables
176 // are printed out periodically
177 // 16: When set various parameters are sanity checked and
178 // a message is printed out when they go out of bounds
179 
180 void FGTransmission::Debug(int from)
181 {
182  if (debug_lvl <= 0) return;
183 
184  if (debug_lvl & 1) { // Standard console startup message output
185  if (from == 0) { // Constructor
186  }
187  }
188  if (debug_lvl & 2 ) { // Instantiation/Destruction notification
189  if (from == 0) cout << "Instantiated: FGTransmission" << endl;
190  if (from == 1) cout << "Destroyed: FGTransmission" << endl;
191  }
192  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
193  }
194  if (debug_lvl & 8 ) { // Runtime state variables
195  }
196  if (debug_lvl & 16) { // Sanity checking
197  }
198  if (debug_lvl & 64) {
199  if (from == 0) { // Constructor
200  cout << IdSrc << endl;
201  cout << IdHdr << endl;
202  }
203  }
204 }
205 
206 }
207 
static double Constrain(double min, double value, double max)
Constrain a value between a minimum and a maximum value.
Definition: FGJSBBase.h:332
FGPropertyManager * GetPropertyManager(void)
Returns a pointer to the property manager object.
Definition: FGFDMExec.cpp:1099
FGTransmission(FGFDMExec *exec, int num, double dt)
Constructor for FGTransmission.
First order, (low pass / lag) filter.
Definition: FGJSBBase.h:102
void Tie(const std::string &name, bool *pointer, bool useDefault=true)
Tie a property to an external bool variable.
Encapsulates the JSBSim simulation executive.
Definition: FGFDMExec.h:189
~FGTransmission()
Destructor for FGTransmission.