JSBSim Flight Dynamics Model  1.0 (02 March 2017)
An Open Source Flight Dynamics and Control Software Library in C++
FGRocket Class Reference

Models a generic rocket engine. More...

#include <FGRocket.h>

+ Inheritance diagram for FGRocket:
+ Collaboration diagram for FGRocket:

Public Member Functions

 FGRocket (FGFDMExec *exec, Element *el, int engine_number, struct FGEngine::Inputs &input)
 Constructor. More...
 
 ~FGRocket (void)
 Destructor.
 
double CalcFuelNeed (void)
 The fuel need is calculated based on power levels and flow rate for that power level. More...
 
double CalcOxidizerNeed (void)
 The oxidizer need is calculated based on power levels and flow rate for that power level. More...
 
void Calculate (void)
 Determines the thrust. More...
 
std::string GetEngineLabels (const std::string &delimiter)
 
std::string GetEngineValues (const std::string &delimiter)
 
bool GetFlameout (void)
 Gets the flame-out status. More...
 
double GetIsp (void) const
 
double GetMixtureRatio (void) const
 
double GetOxiFlowRate (void) const
 
double GetThrustVariation (void) const
 Returns the thrust variation, if any. More...
 
double GetTotalImpulse (void) const
 Gets the total impulse of the rocket. More...
 
double GetTotalIspVariation (void) const
 Returns the Total Isp variation, if any. More...
 
double GetVacTotalImpulse (void) const
 Gets the total impulse of the rocket. More...
 
void SetIsp (double isp)
 
void SetMixtureRatio (double mix)
 
void SetThrustVariation (double var)
 Sets the thrust variation for a solid rocket engine. More...
 
void SetTotalIspVariation (double var)
 Sets the variation in total motor energy. More...
 
- Public Member Functions inherited from FGEngine
 FGEngine (int engine_number, struct Inputs &input)
 
virtual const FGColumnVector3GetBodyForces (void)
 
virtual bool GetCranking (void) const
 
virtual double getFuelFlow_gph () const
 
virtual double getFuelFlow_pph () const
 
virtual double GetFuelFlowRate (void) const
 
virtual double GetFuelFlowRateGPH (void) const
 
virtual double GetFuelUsedLbs (void) const
 
virtual const FGColumnVector3GetMoments (void)
 
virtual const std::string & GetName (void) const
 
size_t GetNumSourceTanks () const
 
virtual double GetPowerAvailable (void)
 
virtual bool GetRunning (void) const
 
unsigned int GetSourceTank (unsigned int i) const
 
virtual bool GetStarter (void) const
 
virtual bool GetStarved (void) const
 
virtual double GetThrottleMax (void) const
 
virtual double GetThrottleMin (void) const
 
virtual double GetThrust (void) const
 
FGThrusterGetThruster (void) const
 
EngineType GetType (void) const
 
virtual int InitRunning (void)
 
void LoadThruster (FGFDMExec *exec, Element *el)
 
void LoadThrusterInputs ()
 
virtual void ResetToIC (void)
 Resets the Engine parameters to the initial conditions.
 
virtual void SetFuelDensity (double d)
 
virtual void SetFuelFreeze (bool f)
 
virtual void SetName (const std::string &name)
 
virtual void SetPlacement (const FGColumnVector3 &location, const FGColumnVector3 &orientation)
 Sets engine placement information.
 
virtual void SetRunning (bool bb)
 
virtual void SetStarter (bool s)
 
virtual void SetStarved (bool tt)
 
virtual void SetStarved (void)
 
- Public Member Functions inherited from FGModelFunctions
std::string GetFunctionStrings (const std::string &delimeter) const
 Gets the strings for the current set of functions. More...
 
std::string GetFunctionValues (const std::string &delimeter) const
 Gets the function values. More...
 
FGFunctionGetPreFunction (const std::string &name)
 Get one of the "pre" function. More...
 
bool Load (Element *el, FGPropertyManager *PropertyManager, std::string prefix="")
 
void PostLoad (Element *el, FGPropertyManager *PropertyManager, std::string prefix="")
 
void PreLoad (Element *el, FGPropertyManager *PropertyManager, std::string prefix="")
 
void RunPostFunctions (void)
 
void RunPreFunctions (void)
 
- Public Member Functions inherited from FGJSBBase
 FGJSBBase ()
 Constructor for FGJSBBase.
 
virtual ~FGJSBBase ()
 Destructor for FGJSBBase.
 
void disableHighLighting (void)
 Disables highlighting in the console output.
 
std::string GetVersion (void)
 Returns the version number of JSBSim. More...
 
void PutMessage (const Message &msg)
 Places a Message structure on the Message queue. More...
 
void PutMessage (const std::string &text)
 Creates a message with the given text and places it on the queue. More...
 
void PutMessage (const std::string &text, bool bVal)
 Creates a message with the given text and boolean value and places it on the queue. More...
 
void PutMessage (const std::string &text, int iVal)
 Creates a message with the given text and integer value and places it on the queue. More...
 
void PutMessage (const std::string &text, double dVal)
 Creates a message with the given text and double value and places it on the queue. More...
 
int SomeMessages (void)
 Reads the message on the queue (but does not delete it). More...
 
void ProcessMessage (void)
 Reads the message on the queue and removes it from the queue. More...
 
MessageProcessNextMessage (void)
 Reads the next message on the queue and removes it from the queue. More...
 

Additional Inherited Members

- Public Types inherited from FGEngine
enum  EngineType {
  etUnknown, etRocket, etPiston, etTurbine,
  etTurboprop, etElectric
}
 
- Public Types inherited from FGJSBBase
enum  { eL = 1, eM, eN }
 Moments L, M, N.
 
enum  { eP = 1, eQ, eR }
 Rates P, Q, R.
 
enum  { eU = 1, eV, eW }
 Velocities U, V, W.
 
enum  { eX = 1, eY, eZ }
 Positions X, Y, Z.
 
enum  { ePhi = 1, eTht, ePsi }
 Euler angles Phi, Theta, Psi.
 
enum  { eDrag = 1, eSide, eLift }
 Stability axis forces, Drag, Side force, Lift.
 
enum  { eRoll = 1, ePitch, eYaw }
 Local frame orientation Roll, Pitch, Yaw.
 
enum  { eNorth = 1, eEast, eDown }
 Local frame position North, East, Down.
 
enum  { eLat = 1, eLong, eRad }
 Locations Radius, Latitude, Longitude.
 
enum  {
  inNone = 0, inDegrees, inRadians, inMeters,
  inFeet
}
 Conversion specifiers.
 
- Static Public Member Functions inherited from FGJSBBase
static double CelsiusToFahrenheit (double celsius)
 Converts from degrees Celsius to degrees Fahrenheit. More...
 
static double CelsiusToKelvin (double celsius)
 Converts from degrees Celsius to degrees Kelvin. More...
 
static double CelsiusToRankine (double celsius)
 Converts from degrees Celsius to degrees Rankine. More...
 
static double Constrain (double min, double value, double max)
 Constrain a value between a minimum and a maximum value.
 
static bool EqualToRoundoff (double a, double b)
 Finite precision comparison. More...
 
static bool EqualToRoundoff (float a, float b)
 Finite precision comparison. More...
 
static bool EqualToRoundoff (float a, double b)
 Finite precision comparison. More...
 
static bool EqualToRoundoff (double a, float b)
 Finite precision comparison. More...
 
static double FahrenheitToCelsius (double fahrenheit)
 Converts from degrees Fahrenheit to degrees Celsius. More...
 
static double FeetToMeters (double measure)
 Converts from feet to meters. More...
 
static double GaussianRandomNumber (void)
 
static double KelvinToCelsius (double kelvin)
 Converts from degrees Kelvin to degrees Celsius. More...
 
static double KelvinToFahrenheit (double kelvin)
 Converts from degrees Kelvin to degrees Fahrenheit. More...
 
static double KelvinToRankine (double kelvin)
 Converts from degrees Kelvin to degrees Rankine. More...
 
static double MachFromVcalibrated (double vcas, double p, double psl, double rhosl)
 Calculate the Mach number from the calibrated airspeed. More...
 
static double PitotTotalPressure (double mach, double p)
 Compute the total pressure in front of the Pitot tube. More...
 
static double RankineToCelsius (double rankine)
 Converts from degrees Rankine to degrees Celsius. More...
 
static double RankineToKelvin (double rankine)
 Converts from degrees Rankine to degrees Kelvin. More...
 
static double sign (double num)
 
static double VcalibratedFromMach (double mach, double p, double psl, double rhosl)
 Calculate the calibrated airspeed from the Mach number. More...
 
- Public Attributes inherited from FGEngine
struct Inputsin
 
- Static Public Attributes inherited from FGJSBBase
static short debug_lvl = 1
 
static char highint [5] = {27, '[', '1', 'm', '\0' }
 highlights text
 
static char halfint [5] = {27, '[', '2', 'm', '\0' }
 low intensity text
 
static char normint [6] = {27, '[', '2', '2', 'm', '\0' }
 normal intensity text
 
static char reset [5] = {27, '[', '0', 'm', '\0' }
 resets text properties
 
static char underon [5] = {27, '[', '4', 'm', '\0' }
 underlines text
 
static char underoff [6] = {27, '[', '2', '4', 'm', '\0' }
 underline off
 
static char fgblue [6] = {27, '[', '3', '4', 'm', '\0' }
 blue text
 
static char fgcyan [6] = {27, '[', '3', '6', 'm', '\0' }
 cyan text
 
static char fgred [6] = {27, '[', '3', '1', 'm', '\0' }
 red text
 
static char fggreen [6] = {27, '[', '3', '2', 'm', '\0' }
 green text
 
static char fgdef [6] = {27, '[', '3', '9', 'm', '\0' }
 default text
 
- Protected Member Functions inherited from FGEngine
void Debug (int from)
 
virtual bool Load (FGFDMExec *exec, Element *el)
 
- Protected Member Functions inherited from FGModelFunctions
virtual bool InitModel (void)
 
- Protected Member Functions inherited from FGJSBBase
void Debug (int)
 
- Static Protected Member Functions inherited from FGJSBBase
static std::string CreateIndexedPropertyName (const std::string &Property, int index)
 
- Protected Attributes inherited from FGEngine
bool Cranking
 
const int EngineNumber
 
double EnginePitch
 
double EngineYaw
 
double FuelDensity
 
double FuelExpended
 
double FuelFlow_gph
 
double FuelFlow_pph
 
double FuelFlowRate
 
bool FuelFreeze
 
double FuelUsedLbs
 
double MaxThrottle
 
double MinThrottle
 
std::string Name
 
double PctPower
 
bool Running
 
double SLFuelFlowMax
 
std::vector< int > SourceTanks
 
bool Starter
 
bool Starved
 
FGThrusterThruster
 
EngineType Type
 
double X
 
double Y
 
double Z
 
- Protected Attributes inherited from FGModelFunctions
FGPropertyReader LocalProperties
 
std::vector< FGFunction * > PostFunctions
 
std::vector< FGFunction * > PreFunctions
 
- Static Protected Attributes inherited from FGJSBBase
static const double degtorad = 0.017453292519943295769236907684886
 
static const double fpstokts = 1.0/ktstofps
 
static const double fttom = 0.3048
 
static int gaussian_random_number_phase = 0
 
static const double hptoftlbssec = 550.0
 
static const double in3tom3 = 1.638706E-5
 
static const double inchtoft = 0.08333333
 
static const double inhgtopa = 3386.38
 
static const std::string JSBSim_version = "1.0 " __DATE__ " " __TIME__
 
static const double kgtolb = 2.20462
 
static const double kgtoslug = 0.06852168
 
static const double ktstofps = 1.68781
 
static const double lbtoslug = 1.0/slugtolb
 
static Message localMsg
 
static const double m3toft3 = 1.0/(fttom*fttom*fttom)
 
static double Mair = 28.9645
 
static unsigned int messageId = 0
 
static std::queue< MessageMessages
 
static const std::string needed_cfg_version = "2.0"
 
static const double psftoinhg = 0.014138
 
static const double psftopa = 47.88
 
static const double radtodeg = 57.295779513082320876798154814105
 
static double Reng = 1716.56
 
static double Rstar = 1545.348
 
static const double SHRatio = 1.40
 
static const double slugtolb = 32.174049
 

Detailed Description

Models a generic rocket engine.

The rocket engine is modeled given the following parameters:

  • Specific Impulse (in sec)

Additionally, the following control inputs, operating characteristics, and location are required, as with all other engine types:

  • Throttle setting (in percent, from 0 to 1.0)
  • Maximum allowable throttle setting
  • Minimum working throttle setting
  • Sea level fuel flow at maximum thrust
  • Sea level oxidizer flow at maximum thrust
  • X, Y, Z location in structural coordinate frame
  • Pitch and Yaw

The nozzle exit pressure (p2) is returned via a call to FGNozzle::GetPowerRequired(). This exit pressure is used to get the at-altitude thrust level.

One can model the thrust of a solid rocket by providing a normalized thrust table as a function of time. For instance, the space shuttle solid rocket booster normalized thrust value looks roughly like this:

    
 <thrust_table name="propulsion/thrust_time" type="internal">
   <tableData>
      0.0   0.00
      0.2   0.91
      8.0   0.97
     16.0   0.99
     20.0   1.00
     21.0   1.00
     24.0   0.95
     32.0   0.85
     40.0   0.78
     48.0   0.72
     50.0   0.71
     52.0   0.71
     56.0   0.73
     64.0   0.78
     72.0   0.82
     80.0   0.81
     88.0   0.73
     96.0   0.69
    104.0   0.59
    112.0   0.46
    120.0   0.09
    132.0   0.00
   </tableData>
 </thrust_table>

The left column is time, the right column is normalized thrust. Inside the FGRocket class code, the maximum thrust is calculated, and multiplied by this table. The Rocket class also tracks burn time. All that needs to be done is for the rocket engine to be throttle up to 1. At that time, the solid rocket fuel begins burning and thrust is provided.

@author Jon S. Berndt
$Id: FGRocket.h,v 1.22 2015/09/27 09:54:21 bcoconni Exp $
@see FGNozzle,
FGThruster,
FGForce,
FGEngine,

Definition at line 132 of file FGRocket.h.

Constructor & Destructor Documentation

◆ FGRocket()

FGRocket ( FGFDMExec exec,
Element el,
int  engine_number,
struct FGEngine::Inputs input 
)

Constructor.

Parameters
execpointer to JSBSim parent object, the FDM Executive.
ela pointer to the XML Element instance representing the engine.
engine_numberengine number

Definition at line 59 of file FGRocket.cpp.

60  : FGEngine(engine_number, input), isp_function(0L), FDMExec(exec)
61 {
62  Load(exec, el);
63 
64  Type = etRocket;
65  Element* thrust_table_element = 0;
66  ThrustTable = 0L;
67  BurnTime = 0.0;
68  previousFuelNeedPerTank = 0.0;
69  previousOxiNeedPerTank = 0.0;
70  PropellantFlowRate = 0.0;
71  TotalPropellantExpended = 0.0;
72  FuelFlowRate = FuelExpended = 0.0;
73  OxidizerFlowRate = OxidizerExpended = 0.0;
74  SLOxiFlowMax = SLFuelFlowMax = PropFlowMax = 0.0;
75  MxR = 0.0;
76  BuildupTime = 0.0;
77  It = ItVac = 0.0;
78  ThrustVariation = 0.0;
79  TotalIspVariation = 0.0;
80  VacThrust = 0.0;
81  Flameout = false;
82 
83  // Defaults
84  MinThrottle = 0.0;
85  MaxThrottle = 1.0;
86 
87  std::stringstream strEngineNumber;
88  strEngineNumber << EngineNumber;
89 
90  FGPropertyManager* PropertyManager = exec->GetPropertyManager();
91  bindmodel(PropertyManager); // Bind model properties first, since they might be needed in functions.
92 
93  Element* isp_el = el->FindElement("isp");
94 
95  // Specific impulse may be specified as a constant value or as a function - perhaps as a function of mixture ratio.
96  if (isp_el) {
97  Element* isp_func_el = isp_el->FindElement("function");
98  if (isp_func_el) {
99  isp_function = new FGFunction(exec->GetPropertyManager(),isp_func_el, strEngineNumber.str());
100  } else {
101  Isp = el->FindElementValueAsNumber("isp");
102  }
103  } else {
104  throw("Specific Impulse <isp> must be specified for a rocket engine");
105  }
106 
107  if (el->FindElement("builduptime"))
108  BuildupTime = el->FindElementValueAsNumber("builduptime");
109  if (el->FindElement("maxthrottle"))
110  MaxThrottle = el->FindElementValueAsNumber("maxthrottle");
111  if (el->FindElement("minthrottle"))
112  MinThrottle = el->FindElementValueAsNumber("minthrottle");
113 
114  if (el->FindElement("slfuelflowmax")) {
115  SLFuelFlowMax = el->FindElementValueAsNumberConvertTo("slfuelflowmax", "LBS/SEC");
116  if (el->FindElement("sloxiflowmax")) {
117  SLOxiFlowMax = el->FindElementValueAsNumberConvertTo("sloxiflowmax", "LBS/SEC");
118  }
119  PropFlowMax = SLOxiFlowMax + SLFuelFlowMax;
120  MxR = SLOxiFlowMax/SLFuelFlowMax;
121  } else if (el->FindElement("propflowmax")) {
122  PropFlowMax = el->FindElementValueAsNumberConvertTo("propflowmax", "LBS/SEC");
123  // Mixture ratio may be specified here, but it can also be specified as a function or via property
124  if (el->FindElement("mixtureratio")) {
125  MxR = el->FindElementValueAsNumber("mixtureratio");
126  }
127  }
128 
129  if (isp_function) Isp = isp_function->GetValue(); // cause Isp function to be executed if present.
130  // If there is a thrust table element, this is a solid propellant engine.
131  thrust_table_element = el->FindElement("thrust_table");
132  if (thrust_table_element) {
133  ThrustTable = new FGTable(PropertyManager, thrust_table_element);
134  Element* variation_element = el->FindElement("variation");
135  if (variation_element) {
136  if (variation_element->FindElement("thrust")) {
137  ThrustVariation = variation_element->FindElementValueAsNumber("thrust");
138  }
139  if (variation_element->FindElement("total_isp")) {
140  TotalIspVariation = variation_element->FindElementValueAsNumber("total_isp");
141  }
142  }
143  }
144 
145 
146  Debug(0);
147 }
double GetValue(void) const
Retrieves the value of the function object.
Definition: FGFunction.cpp:364
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Member Function Documentation

◆ CalcFuelNeed()

double CalcFuelNeed ( void  )
virtual

The fuel need is calculated based on power levels and flow rate for that power level.

It is also turned from a rate into an actual amount (pounds) by multiplying it by the delta T and the rate.

Returns
Total fuel requirement for this engine in pounds.

Reimplemented from FGEngine.

Definition at line 225 of file FGRocket.cpp.

226 {
227  if (ThrustTable != 0L) { // Thrust table given - infers solid fuel
228  FuelFlowRate = VacThrust/Isp; // This calculates wdot (weight flow rate in lbs/sec)
229  FuelFlowRate /= (1 + TotalIspVariation);
230  } else {
231  SLFuelFlowMax = PropFlowMax / (1 + MxR);
232  FuelFlowRate = SLFuelFlowMax * PctPower;
233  }
234 
235  FuelExpended = FuelFlowRate * in.TotalDeltaT; // For this time step ...
236  return FuelExpended;
237 }

◆ CalcOxidizerNeed()

double CalcOxidizerNeed ( void  )
virtual

The oxidizer need is calculated based on power levels and flow rate for that power level.

It is also turned from a rate into an actual amount (pounds) by multiplying it by the delta T and the rate.

Returns
Total oxidizer requirement for this engine in pounds.

Reimplemented from FGEngine.

Definition at line 241 of file FGRocket.cpp.

242 {
243  SLOxiFlowMax = PropFlowMax * MxR / (1 + MxR);
244  OxidizerFlowRate = SLOxiFlowMax * PctPower;
245  OxidizerExpended = OxidizerFlowRate * in.TotalDeltaT;
246  return OxidizerExpended;
247 }
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◆ Calculate()

void Calculate ( void  )
virtual

Determines the thrust.

Implements FGEngine.

Definition at line 159 of file FGRocket.cpp.

160 {
161  if (FDMExec->IntegrationSuspended()) return;
162 
163  RunPreFunctions();
164 
165  PropellantFlowRate = (FuelExpended + OxidizerExpended)/in.TotalDeltaT;
166  TotalPropellantExpended += FuelExpended + OxidizerExpended;
167  // If Isp has been specified as a function, override the value of Isp to that, otherwise
168  // assume a constant value is given.
169  if (isp_function) Isp = isp_function->GetValue();
170 
171  // If there is a thrust table, it is a function of propellant burned. The
172  // engine is started when the throttle is advanced to 1.0. After that, it
173  // burns without regard to throttle setting.
174 
175  if (ThrustTable != 0L) { // Thrust table given -> Solid fuel used
176 
177  if ((in.ThrottlePos[EngineNumber] == 1 || BurnTime > 0.0 ) && !Starved) {
178 
179  VacThrust = ThrustTable->GetValue(TotalPropellantExpended)
180  * (ThrustVariation + 1)
181  * (TotalIspVariation + 1);
182  if (BurnTime <= BuildupTime && BuildupTime > 0.0) {
183  VacThrust *= sin((BurnTime/BuildupTime)*M_PI/2.0);
184  // VacThrust *= (1-cos((BurnTime/BuildupTime)*M_PI))/2.0; // 1 - cos approach
185  }
186  BurnTime += in.TotalDeltaT; // Increment burn time
187  } else {
188  VacThrust = 0.0;
189  }
190 
191  } else { // liquid fueled rocket assumed
192 
193  if (in.ThrottlePos[EngineNumber] < MinThrottle || Starved) { // Combustion not supported
194 
195  PctPower = 0.0; // desired thrust
196  Flameout = true;
197  VacThrust = 0.0;
198 
199  } else { // Calculate thrust
200 
201  // PctPower = Throttle / MaxThrottle; // Min and MaxThrottle range from 0.0 to 1.0, normally.
202 
203  PctPower = in.ThrottlePos[EngineNumber];
204  Flameout = false;
205  VacThrust = Isp * PropellantFlowRate;
206 
207  }
208 
209  } // End thrust calculations
210 
211  LoadThrusterInputs();
212  It += Thruster->Calculate(VacThrust) * in.TotalDeltaT;
213  ItVac += VacThrust * in.TotalDeltaT;
214 
215  RunPostFunctions();
216 }
double GetValue(void) const
Retrieves the value of the function object.
Definition: FGFunction.cpp:364
bool IntegrationSuspended(void) const
Returns the simulation suspension state.
Definition: FGFDMExec.h:546
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◆ GetFlameout()

bool GetFlameout ( void  )
inline

Gets the flame-out status.

The engine will "flame out" if the throttle is set below the minimum sustainable-thrust setting.

Returns
true if engine has flamed out.

Definition at line 171 of file FGRocket.h.

171 {return Flameout;}

◆ GetThrustVariation()

double GetThrustVariation ( void  ) const
inline

Returns the thrust variation, if any.

Definition at line 207 of file FGRocket.h.

207 {return ThrustVariation;}
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◆ GetTotalImpulse()

double GetTotalImpulse ( void  ) const
inline

Gets the total impulse of the rocket.

Returns
The cumulative actual total impulse of the rocket up to this time.

Definition at line 161 of file FGRocket.h.

161 {return It;}
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◆ GetTotalIspVariation()

double GetTotalIspVariation ( void  ) const
inline

Returns the Total Isp variation, if any.

Definition at line 210 of file FGRocket.h.

210 {return TotalIspVariation;}
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◆ GetVacTotalImpulse()

double GetVacTotalImpulse ( void  ) const
inline

Gets the total impulse of the rocket.

Returns
The cumulative vacuum total impulse of the rocket up to this time.

Definition at line 165 of file FGRocket.h.

165 {return ItVac;}
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◆ SetThrustVariation()

void SetThrustVariation ( double  var)
inline

Sets the thrust variation for a solid rocket engine.

Solid propellant rocket motor thrust characteristics are typically defined at 70 degrees F temperature. At any other temperature, performance will be different. Warmer propellant grain will burn quicker and at higher thrust. Total motor impulse is not changed for change in thrust.

Parameters
varthe variation in percent. That is, a 2 percent variation would be specified as 0.02. A positive 2% variation in thrust would increase the thrust by 2%, and shorten the burn time.

Definition at line 195 of file FGRocket.h.

195 {ThrustVariation = var;}
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◆ SetTotalIspVariation()

void SetTotalIspVariation ( double  var)
inline

Sets the variation in total motor energy.

The total energy present in a solid rocket motor can be modified (such as might happen with manufacturing variations) by setting the total Isp variation.

Parameters
varthe variation in percent. That is, a 2 percent variation would be specified as 0.02. This variation will affect the total thrust, but not the burn time.

Definition at line 204 of file FGRocket.h.

204 {TotalIspVariation = var;}
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The documentation for this class was generated from the following files: