JSBSim Flight Dynamics Model  1.0 (02 March 2017)
An Open Source Flight Dynamics and Control Software Library in C++
FGExternalForce Class Reference

Encapsulates code that models an individual arbitrary force. More...

#include <FGExternalForce.h>

+ Inheritance diagram for FGExternalForce:
+ Collaboration diagram for FGExternalForce:

Public Member Functions

 FGExternalForce (FGFDMExec *FDMExec)
 Constructor. More...
 
 FGExternalForce (FGFDMExec *FDMExec, Element *el, int index)
 Constructor. More...
 
 FGExternalForce (const FGExternalForce &extForce)
 Copy Constructor. More...
 
 ~FGExternalForce ()
 Destructor.
 
double GetAzimuth (void) const
 
const FGColumnVector3GetBodyForces (void)
 
double GetLocX (void) const
 
double GetLocY (void) const
 
double GetLocZ (void) const
 
double GetMagnitude (void) const
 
double GetX (void) const
 
double GetY (void) const
 
double GetZ (void) const
 
void SetAzimuth (double az)
 
void SetLocX (double x)
 
void SetLocY (double y)
 
void SetLocZ (double z)
 
void SetMagnitude (double mag)
 
void SetX (double x)
 
void SetY (double y)
 
void SetZ (double z)
 
- Public Member Functions inherited from FGForce
 FGForce (FGFDMExec *FDMExec)
 Constructor.
 
 FGForce (const FGForce &force)
 
 ~FGForce ()
 Destructor.
 
const FGColumnVector3GetActingLocation (void) const
 
double GetActingLocationX (void) const
 
double GetActingLocationY (void) const
 
double GetActingLocationZ (void) const
 
const FGColumnVector3GetAnglesToBody (void) const
 
double GetAnglesToBody (int axis) const
 
double GetBodyXForce (void) const
 
double GetBodyYForce (void) const
 
double GetBodyZForce (void) const
 
const FGColumnVector3GetLocation (void) const
 
double GetLocationX (void) const
 
double GetLocationY (void) const
 
double GetLocationZ (void) const
 
const FGColumnVector3GetMoments (void) const
 
double GetPitch (void) const
 
TransformType GetTransformType (void) const
 
double GetYaw (void) const
 
void SetActingLocation (double x, double y, double z)
 Acting point of application. More...
 
void SetActingLocation (const FGColumnVector3 &vv)
 
double SetActingLocationX (double x)
 
double SetActingLocationY (double y)
 
double SetActingLocationZ (double z)
 
void SetAnglesToBody (double broll, double bpitch, double byaw)
 
void SetAnglesToBody (const FGColumnVector3 &vv)
 
void SetLocation (double x, double y, double z)
 
void SetLocation (const FGColumnVector3 &vv)
 
void SetLocationX (double x)
 
void SetLocationY (double y)
 
void SetLocationZ (double z)
 
void SetPitch (double pitch)
 
void SetTransformType (TransformType ii)
 
void SetYaw (double yaw)
 
const FGMatrix33Transform (void) const
 
void UpdateCustomTransformMatrix (void)
 
- Public Member Functions inherited from FGJSBBase
 FGJSBBase ()
 Constructor for FGJSBBase.
 
virtual ~FGJSBBase ()
 Destructor for FGJSBBase.
 
void disableHighLighting (void)
 Disables highlighting in the console output.
 
std::string GetVersion (void)
 Returns the version number of JSBSim. More...
 
void PutMessage (const Message &msg)
 Places a Message structure on the Message queue. More...
 
void PutMessage (const std::string &text)
 Creates a message with the given text and places it on the queue. More...
 
void PutMessage (const std::string &text, bool bVal)
 Creates a message with the given text and boolean value and places it on the queue. More...
 
void PutMessage (const std::string &text, int iVal)
 Creates a message with the given text and integer value and places it on the queue. More...
 
void PutMessage (const std::string &text, double dVal)
 Creates a message with the given text and double value and places it on the queue. More...
 
int SomeMessages (void)
 Reads the message on the queue (but does not delete it). More...
 
void ProcessMessage (void)
 Reads the message on the queue and removes it from the queue. More...
 
MessageProcessNextMessage (void)
 Reads the next message on the queue and removes it from the queue. More...
 

Additional Inherited Members

- Public Types inherited from FGForce
enum  TransformType { tNone, tWindBody, tLocalBody, tCustom }
 
- Public Types inherited from FGJSBBase
enum  { eL = 1, eM, eN }
 Moments L, M, N.
 
enum  { eP = 1, eQ, eR }
 Rates P, Q, R.
 
enum  { eU = 1, eV, eW }
 Velocities U, V, W.
 
enum  { eX = 1, eY, eZ }
 Positions X, Y, Z.
 
enum  { ePhi = 1, eTht, ePsi }
 Euler angles Phi, Theta, Psi.
 
enum  { eDrag = 1, eSide, eLift }
 Stability axis forces, Drag, Side force, Lift.
 
enum  { eRoll = 1, ePitch, eYaw }
 Local frame orientation Roll, Pitch, Yaw.
 
enum  { eNorth = 1, eEast, eDown }
 Local frame position North, East, Down.
 
enum  { eLat = 1, eLong, eRad }
 Locations Radius, Latitude, Longitude.
 
enum  {
  inNone = 0, inDegrees, inRadians, inMeters,
  inFeet
}
 Conversion specifiers.
 
- Static Public Member Functions inherited from FGJSBBase
static double CelsiusToFahrenheit (double celsius)
 Converts from degrees Celsius to degrees Fahrenheit. More...
 
static double CelsiusToKelvin (double celsius)
 Converts from degrees Celsius to degrees Kelvin. More...
 
static double CelsiusToRankine (double celsius)
 Converts from degrees Celsius to degrees Rankine. More...
 
static double Constrain (double min, double value, double max)
 Constrain a value between a minimum and a maximum value.
 
static bool EqualToRoundoff (double a, double b)
 Finite precision comparison. More...
 
static bool EqualToRoundoff (float a, float b)
 Finite precision comparison. More...
 
static bool EqualToRoundoff (float a, double b)
 Finite precision comparison. More...
 
static bool EqualToRoundoff (double a, float b)
 Finite precision comparison. More...
 
static double FahrenheitToCelsius (double fahrenheit)
 Converts from degrees Fahrenheit to degrees Celsius. More...
 
static double FeetToMeters (double measure)
 Converts from feet to meters. More...
 
static double GaussianRandomNumber (void)
 
static double KelvinToCelsius (double kelvin)
 Converts from degrees Kelvin to degrees Celsius. More...
 
static double KelvinToFahrenheit (double kelvin)
 Converts from degrees Kelvin to degrees Fahrenheit. More...
 
static double KelvinToRankine (double kelvin)
 Converts from degrees Kelvin to degrees Rankine. More...
 
static double MachFromVcalibrated (double vcas, double p, double psl, double rhosl)
 Calculate the Mach number from the calibrated airspeed. More...
 
static double PitotTotalPressure (double mach, double p)
 Compute the total pressure in front of the Pitot tube. More...
 
static double RankineToCelsius (double rankine)
 Converts from degrees Rankine to degrees Celsius. More...
 
static double RankineToKelvin (double rankine)
 Converts from degrees Rankine to degrees Kelvin. More...
 
static double sign (double num)
 
static double VcalibratedFromMach (double mach, double p, double psl, double rhosl)
 Calculate the calibrated airspeed from the Mach number. More...
 
- Static Public Attributes inherited from FGJSBBase
static short debug_lvl = 1
 
static char highint [5] = {27, '[', '1', 'm', '\0' }
 highlights text
 
static char halfint [5] = {27, '[', '2', 'm', '\0' }
 low intensity text
 
static char normint [6] = {27, '[', '2', '2', 'm', '\0' }
 normal intensity text
 
static char reset [5] = {27, '[', '0', 'm', '\0' }
 resets text properties
 
static char underon [5] = {27, '[', '4', 'm', '\0' }
 underlines text
 
static char underoff [6] = {27, '[', '2', '4', 'm', '\0' }
 underline off
 
static char fgblue [6] = {27, '[', '3', '4', 'm', '\0' }
 blue text
 
static char fgcyan [6] = {27, '[', '3', '6', 'm', '\0' }
 cyan text
 
static char fgred [6] = {27, '[', '3', '1', 'm', '\0' }
 red text
 
static char fggreen [6] = {27, '[', '3', '2', 'm', '\0' }
 green text
 
static char fgdef [6] = {27, '[', '3', '9', 'm', '\0' }
 default text
 
- Protected Member Functions inherited from FGJSBBase
void Debug (int)
 
- Static Protected Member Functions inherited from FGJSBBase
static std::string CreateIndexedPropertyName (const std::string &Property, int index)
 
- Protected Attributes inherited from FGForce
FGFDMExecfdmex
 
FGMatrix33 mT
 
TransformType ttype
 
FGColumnVector3 vActingXYZn
 
FGColumnVector3 vFn
 
FGColumnVector3 vH
 
FGColumnVector3 vMn
 
FGColumnVector3 vOrient
 
FGColumnVector3 vXYZn
 
- Static Protected Attributes inherited from FGJSBBase
static const double degtorad = 0.017453292519943295769236907684886
 
static const double fpstokts = 1.0/ktstofps
 
static const double fttom = 0.3048
 
static int gaussian_random_number_phase = 0
 
static const double hptoftlbssec = 550.0
 
static const double in3tom3 = 1.638706E-5
 
static const double inchtoft = 0.08333333
 
static const double inhgtopa = 3386.38
 
static const std::string JSBSim_version = "1.0 " __DATE__ " " __TIME__
 
static const double kgtolb = 2.20462
 
static const double kgtoslug = 0.06852168
 
static const double ktstofps = 1.68781
 
static const double lbtoslug = 1.0/slugtolb
 
static Message localMsg
 
static const double m3toft3 = 1.0/(fttom*fttom*fttom)
 
static double Mair = 28.9645
 
static unsigned int messageId = 0
 
static std::queue< MessageMessages
 
static const std::string needed_cfg_version = "2.0"
 
static const double psftoinhg = 0.014138
 
static const double psftopa = 47.88
 
static const double radtodeg = 57.295779513082320876798154814105
 
static double Reng = 1716.56
 
static double Rstar = 1545.348
 
static const double SHRatio = 1.40
 
static const double slugtolb = 32.174049
 

Detailed Description

Encapsulates code that models an individual arbitrary force.

This class encapsulates an individual force applied at the specified location on the vehicle, and oriented as specified in one of three frames:

  • BODY frame is defined with the X axis positive forward, the Y axis positive out the right wing, and the Z axis completing the set positive downward out the belly of the aircraft.
  • LOCAL frame is a world-based frame, with X positive north, Y positive east and Z completing the right handed system positive down towards the center of the Earth.
  • WIND frame (rotated) has X negative into the wind vector (in other words drag is along the positive X axis), the Z axis is perpendicular to X and positive up (lift) but in the aircraft XZ plane, and Y completes the right handed system. This is modified from a normal wind frame definition, which is rotated about the Y axis 180 degrees from this WIND frame.

Much of the substance of this class is located in the FGForce base class, from which this class is derived.

Here is the XML definition of a force (optional items are in []):

<force name="name" frame="BODY | LOCAL | WIND">
[<function> ... </function>]
<location unit="{IN | M}">
<x> {number} </x>
<y> {number} </y>
<z> {number} </z>
</location>
[<direction> <!-- optional initial direction vector -->
<x> {number} </x>
<y> {number} </y>
<z> {number} </z>
</direction>]
</force>

The initial direction can optionally be set by specifying a unit vector in the chosen frame (body, local, or wind). The direction is specified at runtime through setting any/all of the following properties:

external_reactions/{force name}/x
external_reactions/{force name}/y
external_reactions/{force name}/z

As an example, a parachute can be defined oriented in the wind axis frame so the drag always acts in the drag direction - opposite the positive X axis. That does not include the effects of parachute oscillations, but those could be handled in the calling application.

The force direction is not actually required to be specified as a unit vector, but prior to the force vector being calculated, the direction vector is normalized.

The location of the force vector, in structural coordinates, can be set at runtime through the following properties:

external_reactions/{force name}/locx
external_reactions/{force name}/locy
external_reactions/{force name}/locz

Definition at line 140 of file FGExternalForce.h.

Constructor & Destructor Documentation

◆ FGExternalForce() [1/3]

FGExternalForce ( FGFDMExec FDMExec)

Constructor.

Parameters
FDMExecpointer to the main executive class.

◆ FGExternalForce() [2/3]

FGExternalForce ( FGFDMExec FDMExec,
Element el,
int  index 
)

Constructor.

Parameters
FDMExecpointer to the main executive class.
elpointer to the XML element defining an individual force.
indexthe position of this force object in the whole list.

Definition at line 68 of file FGExternalForce.cpp.

69  : FGForce(FDMExec)
70 {
71  Element* location_element=0;
72  Element* direction_element=0;
73  Element* function_element=0;
74  string sFrame;
75  string BasePropertyName;
76  FGColumnVector3 location;
77  Magnitude_Function = 0;
78  magnitude = 0.0;
79  azimuth = 0.0;
80 
81  FGPropertyManager* PropertyManager = fdmex->GetPropertyManager();
82  Name = el->GetAttributeValue("name");
83  BasePropertyName = "external_reactions/" + Name;
84 
85  // The value sent to the sim through the external_forces/{force name}/magnitude
86  // property will be multiplied against the unit vector, which can come in
87  // initially in the direction vector. The frame in which the vector is defined
88  // is specified with the frame attribute. The vector is normalized to magnitude 1.
89 
90  function_element = el->FindElement("function");
91  if (function_element) {
92  Magnitude_Function = new FGFunction(PropertyManager, function_element);
93  } else {
94  PropertyManager->Tie( BasePropertyName + "/magnitude",(FGExternalForce*)this, &FGExternalForce::GetMagnitude, &FGExternalForce::SetMagnitude);
95  }
96 
97 
98  // Set frame (from FGForce).
99  sFrame = el->GetAttributeValue("frame");
100  if (sFrame.empty()) {
101  cerr << "No frame specified for external force, \"" << Name << "\"." << endl;
102  cerr << "Frame set to Body" << endl;
103  ttype = tNone;
104  } else if (sFrame == "BODY") {
105  ttype = tNone;
106  } else if (sFrame == "LOCAL") {
107  ttype = tLocalBody;
108  PropertyManager->Tie( BasePropertyName + "/azimuth", (FGExternalForce*)this, &FGExternalForce::GetAzimuth, &FGExternalForce::SetAzimuth);
109  } else if (sFrame == "WIND") {
110  ttype = tWindBody;
111  } else {
112  cerr << "Invalid frame specified for external force, \"" << Name << "\"." << endl;
113  cerr << "Frame set to Body" << endl;
114  ttype = tNone;
115  }
116  PropertyManager->Tie( BasePropertyName + "/x", (FGExternalForce*)this, &FGExternalForce::GetX, &FGExternalForce::SetX);
117  PropertyManager->Tie( BasePropertyName + "/y", (FGExternalForce*)this, &FGExternalForce::GetY, &FGExternalForce::SetY);
118  PropertyManager->Tie( BasePropertyName + "/z", (FGExternalForce*)this, &FGExternalForce::GetZ, &FGExternalForce::SetZ);
119 
120  location_element = el->FindElement("location");
121  if (!location_element) {
122  cerr << "No location element specified in force object." << endl;
123  } else {
124  location = location_element->FindElementTripletConvertTo("IN");
125  SetLocation(location);
126  }
127  PropertyManager->Tie( BasePropertyName + "/location-x-in", (FGExternalForce*)this, &FGExternalForce::GetLocX, &FGExternalForce::SetLocX);
128  PropertyManager->Tie( BasePropertyName + "/location-y-in", (FGExternalForce*)this, &FGExternalForce::GetLocY, &FGExternalForce::SetLocY);
129  PropertyManager->Tie( BasePropertyName + "/location-z-in", (FGExternalForce*)this, &FGExternalForce::GetLocZ, &FGExternalForce::SetLocZ);
130 
131  direction_element = el->FindElement("direction");
132  if (!direction_element) {
133  cerr << "No direction element specified in force object. Default is (0,0,0)." << endl;
134  } else {
135  vDirection = direction_element->FindElementTripletConvertTo("IN");
136  vDirection.Normalize();
137  }
138 
139  Debug(0);
140 }
FGColumnVector3 & Normalize(void)
Normalize.
FGPropertyManager * GetPropertyManager(void)
Returns a pointer to the property manager object.
Definition: FGFDMExec.cpp:1099
FGForce(FGFDMExec *FDMExec)
Constructor.
Definition: FGForce.cpp:61
FGExternalForce(FGFDMExec *FDMExec)
Constructor.
+ Here is the call graph for this function:

◆ FGExternalForce() [3/3]

FGExternalForce ( const FGExternalForce extForce)

Copy Constructor.

Parameters
extForcea reference to an existing FGExternalForce object

Definition at line 145 of file FGExternalForce.cpp.

145  : FGForce(extForce)
146 {
147  magnitude = extForce.magnitude;
148  Frame = extForce.Frame;
149  vDirection = extForce.vDirection;
150  Name = extForce.Name;
151 }
FGForce(FGFDMExec *FDMExec)
Constructor.
Definition: FGForce.cpp:61

The documentation for this class was generated from the following files: