JSBSim Flight Dynamics Model  1.0 (02 March 2017)
An Open Source Flight Dynamics and Control Software Library in C++
FGInput Class Reference

Handles simulation input. More...

#include <FGInput.h>

+ Inheritance diagram for FGInput:
+ Collaboration diagram for FGInput:

Public Member Functions

 FGInput (FGFDMExec *)
 
void Disable (void)
 Disables the input generation for all input instances.
 
void Enable (void)
 Enables the input generation for all input instances.
 
std::string GetInputName (unsigned int idx) const
 Get the name identifier to which the input will be directed. More...
 
bool InitModel (void)
 Initializes the instance. More...
 
bool Load (Element *el)
 Load the input directives and adds a new input instance to the Input Manager list. More...
 
bool Run (bool Holding)
 Runs the Input model; called by the Executive Can pass in a value indicating if the executive is directing the simulation to Hold. More...
 
bool SetDirectivesFile (const SGPath &fname)
 Adds a new input instance to the Input Manager. More...
 
bool SetInputName (unsigned int idx, const std::string &name)
 Overwrites the name identifier under which the input will be logged. More...
 
bool Toggle (int idx)
 Toggles the input generation of each input instance. More...
 
- Public Member Functions inherited from FGModel
 FGModel (FGFDMExec *)
 Constructor.
 
virtual ~FGModel ()
 Destructor.
 
virtual SGPath FindFullPathName (const SGPath &path) const
 
FGFDMExecGetExec (void)
 
unsigned int GetRate (void)
 Get the output rate for the model in frames.
 
void SetPropertyManager (FGPropertyManager *fgpm)
 
void SetRate (unsigned int tt)
 Set the ouput rate for the model in frames.
 
- Public Member Functions inherited from FGModelFunctions
std::string GetFunctionStrings (const std::string &delimeter) const
 Gets the strings for the current set of functions. More...
 
std::string GetFunctionValues (const std::string &delimeter) const
 Gets the function values. More...
 
FGFunctionGetPreFunction (const std::string &name)
 Get one of the "pre" function. More...
 
bool Load (Element *el, FGPropertyManager *PropertyManager, std::string prefix="")
 
void PostLoad (Element *el, FGPropertyManager *PropertyManager, std::string prefix="")
 
void PreLoad (Element *el, FGPropertyManager *PropertyManager, std::string prefix="")
 
void RunPostFunctions (void)
 
void RunPreFunctions (void)
 
- Public Member Functions inherited from FGJSBBase
 FGJSBBase ()
 Constructor for FGJSBBase.
 
virtual ~FGJSBBase ()
 Destructor for FGJSBBase.
 
void disableHighLighting (void)
 Disables highlighting in the console output.
 
std::string GetVersion (void)
 Returns the version number of JSBSim. More...
 
void PutMessage (const Message &msg)
 Places a Message structure on the Message queue. More...
 
void PutMessage (const std::string &text)
 Creates a message with the given text and places it on the queue. More...
 
void PutMessage (const std::string &text, bool bVal)
 Creates a message with the given text and boolean value and places it on the queue. More...
 
void PutMessage (const std::string &text, int iVal)
 Creates a message with the given text and integer value and places it on the queue. More...
 
void PutMessage (const std::string &text, double dVal)
 Creates a message with the given text and double value and places it on the queue. More...
 
int SomeMessages (void)
 Reads the message on the queue (but does not delete it). More...
 
void ProcessMessage (void)
 Reads the message on the queue and removes it from the queue. More...
 
MessageProcessNextMessage (void)
 Reads the next message on the queue and removes it from the queue. More...
 

Additional Inherited Members

- Public Types inherited from FGJSBBase
enum  { eL = 1, eM, eN }
 Moments L, M, N.
 
enum  { eP = 1, eQ, eR }
 Rates P, Q, R.
 
enum  { eU = 1, eV, eW }
 Velocities U, V, W.
 
enum  { eX = 1, eY, eZ }
 Positions X, Y, Z.
 
enum  { ePhi = 1, eTht, ePsi }
 Euler angles Phi, Theta, Psi.
 
enum  { eDrag = 1, eSide, eLift }
 Stability axis forces, Drag, Side force, Lift.
 
enum  { eRoll = 1, ePitch, eYaw }
 Local frame orientation Roll, Pitch, Yaw.
 
enum  { eNorth = 1, eEast, eDown }
 Local frame position North, East, Down.
 
enum  { eLat = 1, eLong, eRad }
 Locations Radius, Latitude, Longitude.
 
enum  {
  inNone = 0, inDegrees, inRadians, inMeters,
  inFeet
}
 Conversion specifiers.
 
- Static Public Member Functions inherited from FGJSBBase
static double CelsiusToFahrenheit (double celsius)
 Converts from degrees Celsius to degrees Fahrenheit. More...
 
static double CelsiusToKelvin (double celsius)
 Converts from degrees Celsius to degrees Kelvin. More...
 
static double CelsiusToRankine (double celsius)
 Converts from degrees Celsius to degrees Rankine. More...
 
static double Constrain (double min, double value, double max)
 Constrain a value between a minimum and a maximum value.
 
static bool EqualToRoundoff (double a, double b)
 Finite precision comparison. More...
 
static bool EqualToRoundoff (float a, float b)
 Finite precision comparison. More...
 
static bool EqualToRoundoff (float a, double b)
 Finite precision comparison. More...
 
static bool EqualToRoundoff (double a, float b)
 Finite precision comparison. More...
 
static double FahrenheitToCelsius (double fahrenheit)
 Converts from degrees Fahrenheit to degrees Celsius. More...
 
static double FeetToMeters (double measure)
 Converts from feet to meters. More...
 
static double GaussianRandomNumber (void)
 
static double KelvinToCelsius (double kelvin)
 Converts from degrees Kelvin to degrees Celsius. More...
 
static double KelvinToFahrenheit (double kelvin)
 Converts from degrees Kelvin to degrees Fahrenheit. More...
 
static double KelvinToRankine (double kelvin)
 Converts from degrees Kelvin to degrees Rankine. More...
 
static double MachFromVcalibrated (double vcas, double p, double psl, double rhosl)
 Calculate the Mach number from the calibrated airspeed. More...
 
static double PitotTotalPressure (double mach, double p)
 Compute the total pressure in front of the Pitot tube. More...
 
static double RankineToCelsius (double rankine)
 Converts from degrees Rankine to degrees Celsius. More...
 
static double RankineToKelvin (double rankine)
 Converts from degrees Rankine to degrees Kelvin. More...
 
static double sign (double num)
 
static double VcalibratedFromMach (double mach, double p, double psl, double rhosl)
 Calculate the calibrated airspeed from the Mach number. More...
 
- Public Attributes inherited from FGModel
std::string Name
 
- Static Public Attributes inherited from FGJSBBase
static short debug_lvl = 1
 
static char highint [5] = {27, '[', '1', 'm', '\0' }
 highlights text
 
static char halfint [5] = {27, '[', '2', 'm', '\0' }
 low intensity text
 
static char normint [6] = {27, '[', '2', '2', 'm', '\0' }
 normal intensity text
 
static char reset [5] = {27, '[', '0', 'm', '\0' }
 resets text properties
 
static char underon [5] = {27, '[', '4', 'm', '\0' }
 underlines text
 
static char underoff [6] = {27, '[', '2', '4', 'm', '\0' }
 underline off
 
static char fgblue [6] = {27, '[', '3', '4', 'm', '\0' }
 blue text
 
static char fgcyan [6] = {27, '[', '3', '6', 'm', '\0' }
 cyan text
 
static char fgred [6] = {27, '[', '3', '1', 'm', '\0' }
 red text
 
static char fggreen [6] = {27, '[', '3', '2', 'm', '\0' }
 green text
 
static char fgdef [6] = {27, '[', '3', '9', 'm', '\0' }
 default text
 
- Protected Member Functions inherited from FGJSBBase
void Debug (int)
 
- Static Protected Member Functions inherited from FGJSBBase
static std::string CreateIndexedPropertyName (const std::string &Property, int index)
 
- Protected Attributes inherited from FGModel
unsigned int exe_ctr
 
FGFDMExecFDMExec
 
FGPropertyManagerPropertyManager
 
unsigned int rate
 
- Protected Attributes inherited from FGModelFunctions
FGPropertyReader LocalProperties
 
std::vector< FGFunction * > PostFunctions
 
std::vector< FGFunction * > PreFunctions
 
- Static Protected Attributes inherited from FGJSBBase
static const double degtorad = 0.017453292519943295769236907684886
 
static const double fpstokts = 1.0/ktstofps
 
static const double fttom = 0.3048
 
static int gaussian_random_number_phase = 0
 
static const double hptoftlbssec = 550.0
 
static const double in3tom3 = 1.638706E-5
 
static const double inchtoft = 0.08333333
 
static const double inhgtopa = 3386.38
 
static const std::string JSBSim_version = "1.0 " __DATE__ " " __TIME__
 
static const double kgtolb = 2.20462
 
static const double kgtoslug = 0.06852168
 
static const double ktstofps = 1.68781
 
static const double lbtoslug = 1.0/slugtolb
 
static Message localMsg
 
static const double m3toft3 = 1.0/(fttom*fttom*fttom)
 
static double Mair = 28.9645
 
static unsigned int messageId = 0
 
static std::queue< MessageMessages
 
static const std::string needed_cfg_version = "2.0"
 
static const double psftoinhg = 0.014138
 
static const double psftopa = 47.88
 
static const double radtodeg = 57.295779513082320876798154814105
 
static double Reng = 1716.56
 
static double Rstar = 1545.348
 
static const double SHRatio = 1.40
 
static const double slugtolb = 32.174049
 

Detailed Description

Handles simulation input.

INPUT section definition

The following specifies the way that JSBSim writes out data.

    NAME is the filename you want the input to come from
    TYPE can be:
      SOCKET      Will eventually send data to a socket input, where NAME
                  would then be the IP address of the machine the data should
                  be sent to. DON'T USE THIS YET!
      NONE        Specifies to do nothing. This setting makes it easy to turn on and
                  off the data input without having to mess with anything else.
      Examples:
<input type="SOCKET" port="4321"/>


The class FGInput is the manager of the inputs requested by the user. It
manages a list of instances derived from the abstract class FGInputType.
@version $Id: FGInput.h,v 1.14 2017/02/25 14:23:19 bcoconni Exp $

Definition at line 91 of file FGInput.h.

Member Function Documentation

◆ GetInputName()

string GetInputName ( unsigned int  idx) const

Get the name identifier to which the input will be directed.

Parameters
idxID of the input instance from which the name identifier must be obtained
Returns
the name identifier.

Definition at line 190 of file FGInput.cpp.

191 {
192  string name;
193 
194  if (idx < InputTypes.size())
195  name = InputTypes[idx]->GetInputName();
196  return name;
197 }
std::string GetInputName(unsigned int idx) const
Get the name identifier to which the input will be directed.
Definition: FGInput.cpp:190
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◆ InitModel()

bool InitModel ( void  )
virtual

Initializes the instance.

This method is called by FGFDMExec::RunIC(). This is were the initialization of all classes derived from FGInputType takes place. It is important that this method is not called prior to FGFDMExec::RunIC() so that the initialization process can be executed properly.

Returns
true if the execution succeeded.

Reimplemented from FGModel.

Definition at line 126 of file FGInput.cpp.

127 {
128  bool ret = false;
129 
130  if (!FGModel::InitModel()) return false;
131 
132  vector<FGInputType*>::iterator it;
133  for (it = InputTypes.begin(); it != InputTypes.end(); ++it)
134  ret &= (*it)->InitModel();
135 
136  return ret;
137 }

◆ Load()

bool Load ( Element el)
virtual

Load the input directives and adds a new input instance to the Input Manager list.

Parameters
elXMLElement that is pointing to the input directives
Returns
true if the execution succeeded.

Reimplemented from FGModel.

Definition at line 81 of file FGInput.cpp.

82 {
83  // Unlike the other FGModel classes, properties listed in the <input> section
84  // are not intended to create new properties. For that reason, FGInput
85  // cannot load its XML directives with FGModel::Load().
86  // Instead FGModelLoader::Open() and FGModel::PreLoad() must be explicitely
87  // called.
88  FGModelLoader ModelLoader(this);
89  Element* element = ModelLoader.Open(el);
90 
91  if (!element) return false;
92 
93  FGModel::PreLoad(element, PropertyManager);
94 
95  size_t idx = InputTypes.size();
96  string type = element->GetAttributeValue("type");
97  FGInputType* Input = 0;
98 
99  if (debug_lvl > 0) cout << endl << " Input data set: " << idx << " " << endl;
100 
101  type = to_upper(type);
102 
103  if (type.empty() || type == "SOCKET") {
104  Input = new FGInputSocket(FDMExec);
105  } else if (type == "QTJSBSIM") {
106  Input = new FGUDPInputSocket(FDMExec);
107  } else if (type != string("NONE")) {
108  cerr << element->ReadFrom()
109  << "Unknown type of input specified in config file" << endl;
110  }
111 
112  if (!Input) return false;
113 
114  Input->SetIdx(idx);
115  Input->Load(element);
116  PostLoad(element, PropertyManager);
117 
118  InputTypes.push_back(Input);
119 
120  Debug(2);
121  return true;
122 }
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◆ Run()

bool Run ( bool  Holding)
virtual

Runs the Input model; called by the Executive Can pass in a value indicating if the executive is directing the simulation to Hold.

Parameters
Holdingif true, the executive has been directed to hold the sim from advancing time. Some models may ignore this flag, such as the Input model, which may need to be active to listen on a socket for the "Resume" command to be given.
Returns
false if no error

Reimplemented from FGModel.

Definition at line 141 of file FGInput.cpp.

142 {
143  if (FDMExec->GetTrimStatus()) return true;
144  if (FGModel::Run(Holding)) return true;
145  if (!enabled) return true;
146 
147  vector<FGInputType*>::iterator it;
148  for (it = InputTypes.begin(); it != InputTypes.end(); ++it)
149  (*it)->Run(Holding);
150 
151  return false;
152 }
virtual bool Run(bool Holding)
Runs the model; called by the Executive.
Definition: FGModel.cpp:92
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◆ SetDirectivesFile()

bool SetDirectivesFile ( const SGPath &  fname)

Adds a new input instance to the Input Manager.

The definition of the new input instance is read from a file.

Parameters
fnamethe name of the file from which the ouput directives should be read.
Returns
true if the execution succeeded.

Definition at line 156 of file FGInput.cpp.

157 {
158  FGXMLFileRead XMLFile;
159  Element* document = XMLFile.LoadXMLDocument(fname);
160  bool result = Load(document);
161 
162  if (!result)
163  cerr << endl << "Aircraft input element has problems in file " << fname << endl;
164 
165  return result;
166 }
bool Load(Element *el)
Load the input directives and adds a new input instance to the Input Manager list.
Definition: FGInput.cpp:81
This class is solely for the purpose of determining what type of file is given on the command line...
Definition: JSBSim.cpp:152
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◆ SetInputName()

bool SetInputName ( unsigned int  idx,
const std::string &  name 
)

Overwrites the name identifier under which the input will be logged.

This method is taken into account if it is called between Load() and FGFDMExec::RunIC() otherwise it is ignored until the next call to SetStartNewInput().

Parameters
idxID of the instance which name identifier will be changed
namenew name
Returns
false if the instance does not exists.

Definition at line 180 of file FGInput.cpp.

181 {
182  if (idx >= InputTypes.size()) return false;
183 
184  InputTypes[idx]->SetInputName(name);
185  return true;
186 }
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◆ Toggle()

bool Toggle ( int  idx)

Toggles the input generation of each input instance.

Parameters
idxID of the input instance which input generation will be toggled.
Returns
false if the instance does not exist otherwise returns the status of the input generation (i.e. true if the input has been enabled, false if the input has been disabled)

Definition at line 170 of file FGInput.cpp.

171 {
172  if (idx >= (int)0 && idx < (int)InputTypes.size())
173  return InputTypes[idx]->Toggle();
174 
175  return false;
176 }
bool Toggle(int idx)
Toggles the input generation of each input instance.
Definition: FGInput.cpp:170
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The documentation for this class was generated from the following files: