![]() |
JSBSim Flight Dynamics Model
1.0 (02 March 2017)
An Open Source Flight Dynamics and Control Software Library in C++
|
This is the complete list of members for FGPropertyManager, including all inherited members.
| CreatePropertyObject(const std::string &path) (defined in FGPropertyManager) | FGPropertyManager | inline |
| FGPropertyManager(void) | FGPropertyManager | inline |
| FGPropertyManager(FGPropertyNode *_root) | FGPropertyManager | inlineexplicit |
| GetNode(void) const (defined in FGPropertyManager) | FGPropertyManager | inline |
| GetNode(const std::string &path, bool create=false) (defined in FGPropertyManager) | FGPropertyManager | inline |
| GetNode(const std::string &relpath, int index, bool create=false) (defined in FGPropertyManager) | FGPropertyManager | inline |
| HasNode(const std::string &path) const (defined in FGPropertyManager) | FGPropertyManager | inline |
| mkPropertyName(std::string name, bool lowercase) | FGPropertyManager | |
| Tie(const std::string &name, bool *pointer, bool useDefault=true) | FGPropertyManager | |
| Tie(const std::string &name, int *pointer, bool useDefault=true) | FGPropertyManager | |
| Tie(const std::string &name, long *pointer, bool useDefault=true) | FGPropertyManager | |
| Tie(const std::string &name, float *pointer, bool useDefault=true) | FGPropertyManager | |
| Tie(const std::string &name, double *pointer, bool useDefault=true) | FGPropertyManager | |
| Tie(const std::string &name, V(*getter)(), void(*setter)(V)=0, bool useDefault=true) | FGPropertyManager | inline |
| Tie(const std::string &name, int index, V(*getter)(int), void(*setter)(int, V)=0, bool useDefault=true) | FGPropertyManager | inline |
| Tie(const std::string &name, T *obj, V(T::*getter)() const, void(T::*setter)(V)=0, bool useDefault=true) | FGPropertyManager | inline |
| Tie(const std::string &name, T *obj, int index, V(T::*getter)(int) const, void(T::*setter)(int, V)=0, bool useDefault=true) | FGPropertyManager | inline |
| Unbind(void) | FGPropertyManager | |
| Untie(const std::string &name) | FGPropertyManager | |
| ~FGPropertyManager(void) | FGPropertyManager | inlinevirtual |