JSBSim Flight Dynamics Model  1.0 (02 March 2017)
An Open Source Flight Dynamics and Control Software Library in C++
FGPropertyManager Member List

This is the complete list of members for FGPropertyManager, including all inherited members.

CreatePropertyObject(const std::string &path) (defined in FGPropertyManager)FGPropertyManagerinline
FGPropertyManager(void)FGPropertyManagerinline
FGPropertyManager(FGPropertyNode *_root)FGPropertyManagerinlineexplicit
GetNode(void) const (defined in FGPropertyManager)FGPropertyManagerinline
GetNode(const std::string &path, bool create=false) (defined in FGPropertyManager)FGPropertyManagerinline
GetNode(const std::string &relpath, int index, bool create=false) (defined in FGPropertyManager)FGPropertyManagerinline
HasNode(const std::string &path) const (defined in FGPropertyManager)FGPropertyManagerinline
mkPropertyName(std::string name, bool lowercase)FGPropertyManager
Tie(const std::string &name, bool *pointer, bool useDefault=true)FGPropertyManager
Tie(const std::string &name, int *pointer, bool useDefault=true)FGPropertyManager
Tie(const std::string &name, long *pointer, bool useDefault=true)FGPropertyManager
Tie(const std::string &name, float *pointer, bool useDefault=true)FGPropertyManager
Tie(const std::string &name, double *pointer, bool useDefault=true)FGPropertyManager
Tie(const std::string &name, V(*getter)(), void(*setter)(V)=0, bool useDefault=true)FGPropertyManagerinline
Tie(const std::string &name, int index, V(*getter)(int), void(*setter)(int, V)=0, bool useDefault=true)FGPropertyManagerinline
Tie(const std::string &name, T *obj, V(T::*getter)() const, void(T::*setter)(V)=0, bool useDefault=true)FGPropertyManagerinline
Tie(const std::string &name, T *obj, int index, V(T::*getter)(int) const, void(T::*setter)(int, V)=0, bool useDefault=true)FGPropertyManagerinline
Unbind(void)FGPropertyManager
Untie(const std::string &name)FGPropertyManager
~FGPropertyManager(void)FGPropertyManagerinlinevirtual