LCOV - code coverage report
Current view: top level - models - FGPropulsion.h (source / functions) Hit Total Coverage
Test: JSBSim-Coverage-Statistics Lines: 11 16 68.8 %
Date: 2010-08-24 Functions: 6 8 75.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 4 36 11.1 %

           Branch data     Line data    Source code
       1                 :            : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
       2                 :            : 
       3                 :            :  Header:       FGPropulsion.h
       4                 :            :  Author:       Jon S. Berndt
       5                 :            :  Date started: 08/20/00
       6                 :            : 
       7                 :            :  ------------- Copyright (C) 1999  Jon S. Berndt (jon@jsbsim.org) -------------
       8                 :            : 
       9                 :            :  This program is free software; you can redistribute it and/or modify it under
      10                 :            :  the terms of the GNU Lesser General Public License as published by the Free Software
      11                 :            :  Foundation; either version 2 of the License, or (at your option) any later
      12                 :            :  version.
      13                 :            : 
      14                 :            :  This program is distributed in the hope that it will be useful, but WITHOUT
      15                 :            :  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      16                 :            :  FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      17                 :            :  details.
      18                 :            : 
      19                 :            :  You should have received a copy of the GNU Lesser General Public License along with
      20                 :            :  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
      21                 :            :  Place - Suite 330, Boston, MA  02111-1307, USA.
      22                 :            : 
      23                 :            :  Further information about the GNU Lesser General Public License can also be found on
      24                 :            :  the world wide web at http://www.gnu.org.
      25                 :            : 
      26                 :            : HISTORY
      27                 :            : --------------------------------------------------------------------------------
      28                 :            : 08/20/00   JSB   Created
      29                 :            : 
      30                 :            : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
      31                 :            : SENTRY
      32                 :            : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
      33                 :            : 
      34                 :            : #ifndef FGPROPULSION_H
      35                 :            : #define FGPROPULSION_H
      36                 :            : 
      37                 :            : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
      38                 :            : INCLUDES
      39                 :            : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
      40                 :            : 
      41                 :            : #include <vector>
      42                 :            : #include <iosfwd>
      43                 :            : 
      44                 :            : #include "FGModel.h"
      45                 :            : #include "math/FGMatrix33.h"
      46                 :            : #include "input_output/FGXMLFileRead.h"
      47                 :            : 
      48                 :            : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
      49                 :            : DEFINITIONS
      50                 :            : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
      51                 :            : 
      52                 :            : #define ID_PROPULSION "$Id: FGPropulsion.h,v 1.25 2010/01/02 17:58:01 andgi Exp $"
      53                 :            : 
      54                 :            : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
      55                 :            : FORWARD DECLARATIONS
      56                 :            : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
      57                 :            : 
      58                 :            : namespace JSBSim {
      59                 :            : 
      60                 :            : class FGTank;
      61                 :            : class FGEngine;
      62                 :            : 
      63                 :            : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
      64                 :            : CLASS DOCUMENTATION
      65                 :            : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
      66                 :            : 
      67                 :            : /** Propulsion management class.
      68                 :            :     The Propulsion class is the container for the entire propulsion system, which is
      69                 :            :     comprised of engines, and tanks. Once the Propulsion class gets the config file,
      70                 :            :     it reads in the \<propulsion> section. Then:
      71                 :            : 
      72                 :            :     -# The appropriate engine type instance is created
      73                 :            :     -# At least one tank object is created, and is linked to an engine.
      74                 :            : 
      75                 :            :     At Run time each engine's Calculate() method is called.
      76                 :            : 
      77                 :            :     <h3>Configuration File Format:</h3>
      78                 :            : 
      79                 :            :   @code
      80                 :            :     <propulsion>
      81                 :            :         <engine file="{string}">
      82                 :            :           ... see FGEngine, FGThruster, and class for engine type ...
      83                 :            :         </engine>
      84                 :            :         ... more engines ...
      85                 :            :         <tank type="{FUEL | OXIDIZER}"> 
      86                 :            :           ... see FGTank ...
      87                 :            :         </tank>
      88                 :            :         ... more tanks ...
      89                 :            :         <dump-rate unit="{LBS/MIN | KG/MIN}"> {number} </dump-rate>
      90                 :            :     </propulsion>
      91                 :            :   @endcode
      92                 :            : 
      93                 :            :     @author Jon S. Berndt
      94                 :            :     @version $Id: FGPropulsion.h,v 1.25 2010/01/02 17:58:01 andgi Exp $
      95                 :            :     @see
      96                 :            :     FGEngine
      97                 :            :     FGTank
      98                 :            : */
      99                 :            : 
     100                 :            : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     101                 :            : CLASS DECLARATION
     102                 :            : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
     103                 :            : 
     104                 :            : class FGPropulsion : public FGModel, public FGXMLFileRead
     105                 :            : {
     106                 :            : public:
     107                 :            :   /// Constructor
     108                 :            :   FGPropulsion(FGFDMExec*);
     109                 :            :   /// Destructor
     110                 :            :   ~FGPropulsion();
     111                 :            : 
     112                 :            :   /** Executes the propulsion model.
     113                 :            :       The initial plan for the FGPropulsion class calls for Run() to be executed,
     114                 :            :       calculating the power available from the engine.
     115                 :            : 
     116                 :            :       [Note: Should we be checking the Starved flag here?] */
     117                 :            :   bool Run(void);
     118                 :            : 
     119                 :            :   bool InitModel(void);
     120                 :            : 
     121                 :            :   /** Loads the propulsion system (engine[s] and tank[s]).
     122                 :            :       Characteristics of the propulsion system are read in from the config file.
     123                 :            :       @param el pointer to an XML element that contains the engine information.
     124                 :            :       @return true if successfully loaded, otherwise false */
     125                 :            :   bool Load(Element* el);
     126                 :            : 
     127                 :            :   /// Retrieves the number of engines defined for the aircraft.
     128                 :       9820 :   inline unsigned int GetNumEngines(void) const {return (unsigned int)Engines.size();}
     129                 :            : 
     130                 :            :   /** Retrieves an engine object pointer from the list of engines.
     131                 :            :       @param index the engine index within the vector container
     132                 :            :       @return the address of the specific engine, or zero if no such engine is
     133                 :            :               available */
     134                 :            :   inline FGEngine* GetEngine(unsigned int index) {
     135 [ #  # ][ #  # ]:          0 :                       if (index < Engines.size()) return Engines[index];
         [ #  # ][ #  # ]
         [ #  # ][ #  # ]
         [ #  # ][ #  # ]
         [ #  # ][ #  # ]
         [ #  # ][ #  # ]
                 [ #  # ]
     136                 :          0 :                       else                        return 0L;      }
     137                 :            : 
     138                 :            :   /// Retrieves the number of tanks defined for the aircraft.
     139                 :        182 :   inline unsigned int GetNumTanks(void) const {return (unsigned int)Tanks.size();}
     140                 :            : 
     141                 :            :   /** Retrieves a tank object pointer from the list of tanks.
     142                 :            :       @param index the tank index within the vector container
     143                 :            :       @return the address of the specific tank, or zero if no such tank is
     144                 :            :               available */
     145                 :            :   inline FGTank* GetTank(unsigned int index) {
     146 [ +  - ][ +  - ]:    6746968 :                       if (index < Tanks.size()) return Tanks[index];
                 [ #  # ]
           [ +  -  +  - ]
     147                 :          0 :                       else                      return 0L;        }
     148                 :            : 
     149                 :            :   /** Returns the number of fuel tanks currently actively supplying fuel */
     150                 :            :   inline int GetnumSelectedFuelTanks(void) const {return numSelectedFuelTanks;}
     151                 :            : 
     152                 :            :   /** Returns the number of oxidizer tanks currently actively supplying oxidizer */
     153                 :            :   inline int GetnumSelectedOxiTanks(void) const {return numSelectedOxiTanks;}
     154                 :            : 
     155                 :            :   /** Loops the engines until thrust output steady (used for trimming) */
     156                 :            :   bool GetSteadyState(void);
     157                 :            : 
     158                 :            :   /** Sets up the engines as running */
     159                 :            :   void InitRunning(int n);
     160                 :            : 
     161                 :            :   std::string GetPropulsionStrings(const std::string& delimiter);
     162                 :            :   std::string GetPropulsionValues(const std::string& delimiter);
     163                 :            : 
     164                 :     110563 :   inline FGColumnVector3& GetForces(void)  {return vForces; }
     165                 :      54006 :   inline double GetForces(int n) const { return vForces(n);}
     166                 :      57460 :   inline FGColumnVector3& GetMoments(void) {return vMoments;}
     167                 :          3 :   inline double GetMoments(int n) const {return vMoments(n);}
     168                 :            : 
     169                 :          1 :   inline bool GetRefuel(void) const {return refuel;}
     170                 :          0 :   inline void SetRefuel(bool setting) {refuel = setting;}
     171                 :          1 :   inline bool GetFuelDump(void) const {return dump;}
     172                 :          0 :   inline void SetFuelDump(bool setting) {dump = setting;}
     173                 :            :   double Transfer(int source, int target, double amount);
     174                 :            :   void DoRefuel(double time_slice);
     175                 :            :   void DumpFuel(double time_slice);
     176                 :            : 
     177                 :            :   FGColumnVector3& GetTanksMoment(void);
     178                 :            :   double GetTanksWeight(void);
     179                 :            : 
     180                 :            :   std::ifstream* FindEngineFile(const std::string& filename);
     181                 :            :   std::string FindEngineFullPathname(const std::string& engine_filename);
     182                 :          1 :   inline int GetActiveEngine(void) const {return ActiveEngine;}
     183                 :            :   inline bool GetFuelFreeze(void) {return fuel_freeze;}
     184                 :          1 :   double GetTotalFuelQuantity(void) const {return TotalFuelQuantity;}
     185                 :            : 
     186                 :            :   void SetMagnetos(int setting);
     187                 :            :   void SetStarter(int setting);
     188                 :            :   void SetCutoff(int setting=0);
     189                 :            :   void SetActiveEngine(int engine);
     190                 :            :   void SetFuelFreeze(bool f);
     191                 :            :   FGMatrix33& CalculateTankInertias(void);
     192                 :            : 
     193                 :            : private:
     194                 :            :   std::vector <FGEngine*>   Engines;
     195                 :            :   std::vector <FGTank*>     Tanks;
     196                 :            :   unsigned int numSelectedFuelTanks;
     197                 :            :   unsigned int numSelectedOxiTanks;
     198                 :            :   unsigned int numFuelTanks;
     199                 :            :   unsigned int numOxiTanks;
     200                 :            :   unsigned int numEngines;
     201                 :            :   unsigned int numTanks;
     202                 :            :   int ActiveEngine;
     203                 :            :   FGColumnVector3 vForces;
     204                 :            :   FGColumnVector3 vMoments;
     205                 :            :   FGColumnVector3 vTankXYZ;
     206                 :            :   FGColumnVector3 vXYZtank_arm;
     207                 :            :   FGMatrix33 tankJ;
     208                 :            :   bool refuel;
     209                 :            :   bool dump;
     210                 :            :   bool fuel_freeze;
     211                 :            :   double TotalFuelQuantity;
     212                 :            :   double DumpRate;
     213                 :            :   bool IsBound;
     214                 :            :   bool HavePistonEngine;
     215                 :            :   bool HaveTurbineEngine;
     216                 :            :   bool HaveTurboPropEngine;
     217                 :            :   bool HaveRocketEngine;
     218                 :            :   bool HaveElectricEngine;
     219                 :            : 
     220                 :            :   int InitializedEngines;
     221                 :            :   bool HasInitializedEngines;
     222                 :            : 
     223                 :            :   void bind();
     224                 :            :   void Debug(int from);
     225                 :            : };
     226                 :            : }
     227                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     228                 :            : #endif
     229                 :            : 

Generated by: LCOV version 1.9