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1 : : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 : :
3 : : Header: FGTable.h
4 : : Author: Jon S. Berndt
5 : : Date started: 1/9/2001
6 : :
7 : : ------------- Copyright (C) 2001 Jon S. Berndt (jon@jsbsim.org) --------------
8 : :
9 : : This program is free software; you can redistribute it and/or modify it under
10 : : the terms of the GNU Lesser General Public License as published by the Free Software
11 : : Foundation; either version 2 of the License, or (at your option) any later
12 : : version.
13 : :
14 : : This program is distributed in the hope that it will be useful, but WITHOUT
15 : : ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16 : : FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
17 : : details.
18 : :
19 : : You should have received a copy of the GNU Lesser General Public License along with
20 : : this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21 : : Place - Suite 330, Boston, MA 02111-1307, USA.
22 : :
23 : : Further information about the GNU Lesser General Public License can also be found on
24 : : the world wide web at http://www.gnu.org.
25 : :
26 : : HISTORY
27 : : --------------------------------------------------------------------------------
28 : : JSB 1/9/00 Created
29 : :
30 : : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
31 : : SENTRY
32 : : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
33 : :
34 : : #ifndef FGTABLE_H
35 : : #define FGTABLE_H
36 : :
37 : : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
38 : : INCLUDES
39 : : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
40 : :
41 : : #include "FGParameter.h"
42 : : #include <iosfwd>
43 : : #include <vector>
44 : : #include <string>
45 : :
46 : : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
47 : : DEFINITIONS
48 : : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
49 : :
50 : : #define ID_TABLE "$Id: FGTable.h,v 1.11 2009/10/24 22:59:30 jberndt Exp $"
51 : :
52 : : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
53 : : FORWARD DECLARATIONS
54 : : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
55 : :
56 : : namespace JSBSim {
57 : :
58 : : class FGPropertyManager;
59 : : class Element;
60 : :
61 : : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
62 : : CLASS DOCUMENTATION
63 : : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
64 : :
65 : : /** Lookup table class.
66 : : Models a one, two, or three dimensional lookup table for use in aerodynamics
67 : : and function definitions.
68 : :
69 : : For a single "vector" lookup table, the format is as follows:
70 : :
71 : : @code
72 : : <table name="property_name">
73 : : <independentVar lookup="row"> property_name </independentVar>
74 : : <tableData>
75 : : key_1 value_1
76 : : key_2 value_2
77 : : ... ...
78 : : key_n value_n
79 : : </tableData>
80 : : </table>
81 : : @endcode
82 : :
83 : : The lookup="row" attribute in the independentVar element is option in this case;
84 : : it is assumed that the independentVar is a row variable.
85 : :
86 : : A "real life" example is as shown here:
87 : :
88 : : @code
89 : : <table>
90 : : <independentVar lookup="row"> aero/alpha-rad </independentVar>
91 : : <tableData>
92 : : -1.57 1.500
93 : : -0.26 0.033
94 : : 0.00 0.025
95 : : 0.26 0.033
96 : : 1.57 1.500
97 : : </tableData>
98 : : </table>
99 : : @endcode
100 : :
101 : : The first column in the data table represents the lookup index (or "key"). In
102 : : this case, the lookup index is aero/alpha-rad (angle of attack in radians).
103 : : If alpha is 0.26 radians, the value returned from the lookup table
104 : : would be 0.033.
105 : :
106 : : The definition for a 2D table, is as follows:
107 : :
108 : : @code
109 : : <table name="property_name">
110 : : <independentVar lookup="row"> property_name </independentVar>
111 : : <independentVar lookup="column"> property_name </independentVar>
112 : : <tableData>
113 : : {col_1_key col_2_key ... col_n_key }
114 : : {row_1_key} {col_1_data col_2_data ... col_n_data}
115 : : {row_2_key} {... ... ... ... }
116 : : { ... } {... ... ... ... }
117 : : {row_n_key} {... ... ... ... }
118 : : </tableData>
119 : : </table>
120 : : @endcode
121 : :
122 : : The data is in a gridded format.
123 : :
124 : : A "real life" example is as shown below. Alpha in radians is the row lookup (alpha
125 : : breakpoints are arranged in the first column) and flap position in degrees is
126 : :
127 : : @code
128 : : <table>
129 : : <independentVar lookup="row">aero/alpha-rad</independentVar>
130 : : <independentVar lookup="column">fcs/flap-pos-deg</independentVar>
131 : : <tableData>
132 : : 0.0 10.0 20.0 30.0
133 : : -0.0523599 8.96747e-05 0.00231942 0.0059252 0.00835082
134 : : -0.0349066 0.000313268 0.00567451 0.0108461 0.0140545
135 : : -0.0174533 0.00201318 0.0105059 0.0172432 0.0212346
136 : : 0.0 0.0051894 0.0168137 0.0251167 0.0298909
137 : : 0.0174533 0.00993967 0.0247521 0.0346492 0.0402205
138 : : 0.0349066 0.0162201 0.0342207 0.0457119 0.0520802
139 : : 0.0523599 0.0240308 0.0452195 0.0583047 0.0654701
140 : : 0.0698132 0.0333717 0.0577485 0.0724278 0.0803902
141 : : 0.0872664 0.0442427 0.0718077 0.088081 0.0968405
142 : : </tableData>
143 : : </table>
144 : : @endcode
145 : :
146 : : The definition for a 3D table in a coefficient would be (for example):
147 : :
148 : : @code
149 : : <table name="property_name">
150 : : <independentVar lookup="row"> property_name </independentVar>
151 : : <independentVar lookup="column"> property_name </independentVar>
152 : : <tableData breakpoint="table_1_key">
153 : : {col_1_key col_2_key ... col_n_key }
154 : : {row_1_key} {col_1_data col_2_data ... col_n_data}
155 : : {row_2_key} {... ... ... ... }
156 : : { ... } {... ... ... ... }
157 : : {row_n_key} {... ... ... ... }
158 : : </tableData>
159 : : <tableData breakpoint="table_2_key">
160 : : {col_1_key col_2_key ... col_n_key }
161 : : {row_1_key} {col_1_data col_2_data ... col_n_data}
162 : : {row_2_key} {... ... ... ... }
163 : : { ... } {... ... ... ... }
164 : : {row_n_key} {... ... ... ... }
165 : : </tableData>
166 : : ...
167 : : <tableData breakpoint="table_n_key">
168 : : {col_1_key col_2_key ... col_n_key }
169 : : {row_1_key} {col_1_data col_2_data ... col_n_data}
170 : : {row_2_key} {... ... ... ... }
171 : : { ... } {... ... ... ... }
172 : : {row_n_key} {... ... ... ... }
173 : : </tableData>
174 : : </table>
175 : : @endcode
176 : :
177 : : [Note the "breakpoint" attribute in the tableData element, above.]
178 : :
179 : : Here's an example:
180 : :
181 : : @code
182 : : <table>
183 : : <independentVar lookup="row">fcs/row-value</independentVar>
184 : : <independentVar lookup="column">fcs/column-value</independentVar>
185 : : <independentVar lookup="table">fcs/table-value</independentVar>
186 : : <tableData breakPoint="-1.0">
187 : : -1.0 1.0
188 : : 0.0 1.0000 2.0000
189 : : 1.0 3.0000 4.0000
190 : : </tableData>
191 : : <tableData breakPoint="0.0000">
192 : : 0.0 10.0
193 : : 2.0 1.0000 2.0000
194 : : 3.0 3.0000 4.0000
195 : : </tableData>
196 : : <tableData breakPoint="1.0">
197 : : 0.0 10.0 20.0
198 : : 2.0 1.0000 2.0000 3.0000
199 : : 3.0 4.0000 5.0000 6.0000
200 : : 10.0 7.0000 8.0000 9.0000
201 : : </tableData>
202 : : </table>
203 : : @endcode
204 : :
205 : : In addition to using a Table for something like a coefficient, where all the
206 : : row and column elements are read in from a file, a Table could be created
207 : : and populated completely within program code:
208 : :
209 : : @code
210 : : // First column is thi, second is neta (combustion efficiency)
211 : : Lookup_Combustion_Efficiency = new FGTable(12);
212 : :
213 : : *Lookup_Combustion_Efficiency << 0.00 << 0.980;
214 : : *Lookup_Combustion_Efficiency << 0.90 << 0.980;
215 : : *Lookup_Combustion_Efficiency << 1.00 << 0.970;
216 : : *Lookup_Combustion_Efficiency << 1.05 << 0.950;
217 : : *Lookup_Combustion_Efficiency << 1.10 << 0.900;
218 : : *Lookup_Combustion_Efficiency << 1.15 << 0.850;
219 : : *Lookup_Combustion_Efficiency << 1.20 << 0.790;
220 : : *Lookup_Combustion_Efficiency << 1.30 << 0.700;
221 : : *Lookup_Combustion_Efficiency << 1.40 << 0.630;
222 : : *Lookup_Combustion_Efficiency << 1.50 << 0.570;
223 : : *Lookup_Combustion_Efficiency << 1.60 << 0.525;
224 : : *Lookup_Combustion_Efficiency << 2.00 << 0.345;
225 : : @endcode
226 : :
227 : : The first column in the table, above, is thi (the lookup index, or key). The
228 : : second column is the output data - in this case, "neta" (the Greek letter
229 : : referring to combustion efficiency). Later on, the table is used like this:
230 : :
231 : : @code
232 : : combustion_efficiency = Lookup_Combustion_Efficiency->GetValue(equivalence_ratio);
233 : : @endcode
234 : :
235 : : @author Jon S. Berndt
236 : : @version $Id: FGTable.h,v 1.11 2009/10/24 22:59:30 jberndt Exp $
237 : : */
238 : :
239 : : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
240 : : CLASS DECLARATION
241 : : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
242 : :
243 : : class FGTable : public FGParameter
244 : : {
245 : : public:
246 : : /// Destructor
247 : : ~FGTable();
248 : :
249 : : /** This is the very important copy constructor.
250 : : @param table a const reference to a table.*/
251 : : FGTable(const FGTable& table);
252 : :
253 : : /// The constructor for a table
254 : : FGTable (FGPropertyManager* propMan, Element* el);
255 : : FGTable (int );
256 : : double GetValue(void) const;
257 : : double GetValue(double key) const;
258 : : double GetValue(double rowKey, double colKey) const;
259 : : double GetValue(double rowKey, double colKey, double TableKey) const;
260 : : /** Read the table in.
261 : : Data in the config file should be in matrix format with the row
262 : : independents as the first column and the column independents in
263 : : the first row. The implication of this layout is that there should
264 : : be no value in the upper left corner of the matrix e.g:
265 : : <pre>
266 : : 0 10 20 30 ...
267 : : -5 1 2 3 4 ...
268 : : ...
269 : : </pre>
270 : :
271 : : For multiple-table (i.e. 3D) data sets there is an additional number
272 : : key in the table definition. For example:
273 : :
274 : : <pre>
275 : : 0.0
276 : : 0 10 20 30 ...
277 : : -5 1 2 3 4 ...
278 : : ...
279 : : </pre>
280 : : */
281 : :
282 : : void operator<<(std::istream&);
283 : : FGTable& operator<<(const double n);
284 : : FGTable& operator<<(const int n);
285 : :
286 : : inline double GetElement(int r, int c) {return Data[r][c];}
287 : : inline double GetElement(int r, int c, int t);
288 : :
289 : 0 : void SetRowIndexProperty(FGPropertyManager *node) {lookupProperty[eRow] = node;}
290 : 0 : void SetColumnIndexProperty(FGPropertyManager *node) {lookupProperty[eColumn] = node;}
291 : :
292 : : void Print(void);
293 : :
294 : : private:
295 : : enum type {tt1D, tt2D, tt3D} Type;
296 : : enum axis {eRow=0, eColumn, eTable};
297 : : bool internal;
298 : : FGPropertyManager *lookupProperty[3];
299 : : double** Data;
300 : : std::vector <FGTable*> Tables;
301 : : unsigned int nRows, nCols, nTables, dimension;
302 : : int colCounter, rowCounter, tableCounter;
303 : : mutable int lastRowIndex, lastColumnIndex, lastTableIndex;
304 : : double** Allocate(void);
305 : : FGPropertyManager* const PropertyManager;
306 : : std::string Name;
307 : : void bind(void);
308 : :
309 : : unsigned int FindNumColumns(const std::string&);
310 : : void Debug(int from);
311 : : };
312 : : }
313 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
314 : :
315 : : #endif
316 : :
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