LCOV - code coverage report
Current view: top level - input_output - FGPropertyManager.cpp (source / functions) Hit Total Coverage
Test: JSBSim-Coverage-Statistics Lines: 52 131 39.7 %
Date: 2010-08-24 Functions: 13 32 40.6 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 27 66 40.9 %

           Branch data     Line data    Source code
       1                 :            : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
       2                 :            : 
       3                 :            :  Header:       FGPropertyManager.cpp
       4                 :            :  Author:       Tony Peden
       5                 :            :                Based on work originally by David Megginson
       6                 :            :  Date:         2/2002
       7                 :            : 
       8                 :            :  ------------- Copyright (C) 2002 -------------
       9                 :            : 
      10                 :            :  This program is free software; you can redistribute it and/or modify it under
      11                 :            :  the terms of the GNU Lesser General Public License as published by the Free Software
      12                 :            :  Foundation; either version 2 of the License, or (at your option) any later
      13                 :            :  version.
      14                 :            : 
      15                 :            :  This program is distributed in the hope that it will be useful, but WITHOUT
      16                 :            :  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      17                 :            :  FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
      18                 :            :  details.
      19                 :            : 
      20                 :            :  You should have received a copy of the GNU Lesser General Public License along with
      21                 :            :  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
      22                 :            :  Place - Suite 330, Boston, MA  02111-1307, USA.
      23                 :            : 
      24                 :            :  Further information about the GNU Lesser General Public License can also be found on
      25                 :            :  the world wide web at http://www.gnu.org.
      26                 :            : 
      27                 :            : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
      28                 :            : INCLUDES
      29                 :            : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
      30                 :            : 
      31                 :            : #include "FGPropertyManager.h"
      32                 :            : 
      33                 :            : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
      34                 :            : DEFINITIONS
      35                 :            : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
      36                 :            : 
      37                 :            : 
      38                 :            : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
      39                 :            : FORWARD DECLARATIONS
      40                 :            : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
      41                 :            : 
      42                 :            : using namespace std;
      43                 :            : 
      44                 :            : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
      45                 :            : COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
      46                 :            : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
      47                 :            : */
      48                 :            : 
      49                 :            : namespace JSBSim {
      50                 :            : 
      51                 :            : bool FGPropertyManager::suppress_warning = true;
      52                 :            : 
      53                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
      54                 :            : 
      55                 :          5 : string FGPropertyManager::mkPropertyName(string name, bool lowercase) {
      56                 :            : 
      57                 :            :   /* do this two pass to avoid problems with characters getting skipped
      58                 :            :      because the index changed */
      59                 :            :   unsigned i;
      60         [ +  + ]:        158 :   for(i=0;i<name.length();i++) {
      61   [ -  +  #  # ]:        153 :     if( lowercase && isupper(name[i]) )
                 [ -  + ]
      62                 :          0 :       name[i]=tolower(name[i]);
      63         [ -  + ]:        153 :     else if( isspace(name[i]) )
      64                 :          0 :       name[i]='-';
      65                 :            :   }
      66                 :            :   
      67                 :          5 :   return name;
      68                 :            : }
      69                 :            : 
      70                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
      71                 :            : 
      72                 :            : FGPropertyManager*
      73                 :        216 : FGPropertyManager::GetNode (const string &path, bool create)
      74                 :            : {
      75                 :        216 :   SGPropertyNode* node=this->getNode(path.c_str(), create);
      76 [ +  + ][ +  + ]:        216 :   if (node == 0 && !suppress_warning) {
      77                 :          1 :     cerr << "FGPropertyManager::GetNode() No node found for " << path << endl;
      78                 :            :   }
      79                 :        216 :   return (FGPropertyManager*)node;
      80                 :            : }
      81                 :            : 
      82                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
      83                 :            : 
      84                 :            : FGPropertyManager*
      85                 :          1 : FGPropertyManager::GetNode (const string &relpath, int index, bool create)
      86                 :            : {
      87                 :          1 :     return (FGPropertyManager*)getNode(relpath.c_str(),index,create);
      88                 :            : }
      89                 :            : 
      90                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
      91                 :            : 
      92                 :            : 
      93                 :         11 : bool FGPropertyManager::HasNode (const string &path)
      94                 :            : {
      95                 :            :   // Checking if a node exists shouldn't write a warning if it doesn't exist
      96                 :         11 :   suppress_warning = true;
      97                 :         11 :   bool has_node = (GetNode(path, false) != 0);
      98                 :         11 :   suppress_warning = false;
      99                 :         11 :   return has_node;
     100                 :            : }
     101                 :            : 
     102                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     103                 :            : 
     104                 :          8 : string FGPropertyManager::GetName( void )
     105                 :            : {
     106                 :          8 :   return string( getName() );
     107                 :            : }
     108                 :            : 
     109                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     110                 :            : 
     111                 :          0 : string FGPropertyManager::GetPrintableName( void )
     112                 :            : {
     113                 :          0 :   string temp_string(getName());
     114                 :          0 :   size_t initial_location=0;
     115                 :            :   size_t found_location;
     116                 :            : 
     117                 :          0 :   found_location = temp_string.rfind("/");
     118         [ #  # ]:          0 :   if (found_location != string::npos)
     119                 :          0 :   temp_string = temp_string.substr(found_location);
     120                 :            : 
     121                 :          0 :   found_location = temp_string.find('_',initial_location);
     122         [ #  # ]:          0 :   while (found_location != string::npos) {
     123                 :          0 :     temp_string.replace(found_location,1," ");
     124                 :          0 :     initial_location = found_location+1;
     125                 :          0 :     found_location = temp_string.find('_',initial_location);
     126                 :            :   }
     127                 :          0 :   return temp_string;
     128                 :            : }
     129                 :            : 
     130                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     131                 :            : 
     132                 :       1635 : string FGPropertyManager::GetFullyQualifiedName(void) {
     133                 :            :     vector<string> stack;
     134                 :       1635 :     stack.push_back( getDisplayName(true) );
     135                 :       3270 :     SGPropertyNode* tmpn=getParent();
     136                 :       1635 :     bool atroot=false;
     137         [ +  + ]:       8968 :     while( !atroot ) {
     138                 :       7333 :      stack.push_back( tmpn->getDisplayName(true) );
     139         [ +  + ]:       7333 :      if( !tmpn->getParent() )
     140                 :       1635 :       atroot=true;
     141                 :            :      else
     142                 :       5698 :       tmpn=tmpn->getParent();
     143                 :            :     }
     144                 :            : 
     145                 :       1635 :     string fqname="";
     146         [ +  + ]:       8968 :     for(unsigned i=stack.size()-1;i>0;i--) {
     147                 :       7333 :       fqname+= stack[i];
     148                 :       7333 :       fqname+= "/";
     149                 :            :     }
     150                 :       1635 :     fqname+= stack[0];
     151                 :       1635 :     return fqname;
     152                 :            : 
     153                 :            : }
     154                 :            : 
     155                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     156                 :            : 
     157                 :        984 : string FGPropertyManager::GetRelativeName( const string &path )
     158                 :            : {
     159                 :        984 :   string temp_string = GetFullyQualifiedName();
     160                 :        984 :   size_t len = path.length();
     161 [ +  - ][ +  - ]:       1968 :   if ( (len > 0) && (temp_string.substr(0,len) == path) ) {
         [ +  - ][ #  # ]
                 [ +  - ]
     162                 :        984 :     temp_string = temp_string.erase(0,len);
     163                 :            :   }
     164                 :        984 :   return temp_string;
     165                 :            : }
     166                 :            : 
     167                 :            : 
     168                 :            : 
     169                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     170                 :            : 
     171                 :          0 : bool FGPropertyManager::GetBool (const string &name, bool defaultValue)
     172                 :            : {
     173                 :          0 :   return getBoolValue(name.c_str(), defaultValue);
     174                 :            : }
     175                 :            : 
     176                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     177                 :            : 
     178                 :          0 : int FGPropertyManager::GetInt (const string &name, int defaultValue )
     179                 :            : {
     180                 :          0 :   return getIntValue(name.c_str(), defaultValue);
     181                 :            : }
     182                 :            : 
     183                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     184                 :            : 
     185                 :          0 : int FGPropertyManager::GetLong (const string &name, long defaultValue )
     186                 :            : {
     187                 :          0 :   return getLongValue(name.c_str(), defaultValue);
     188                 :            : }
     189                 :            : 
     190                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     191                 :            : 
     192                 :          0 : float FGPropertyManager::GetFloat (const string &name, float defaultValue )
     193                 :            : {
     194                 :          0 :   return getFloatValue(name.c_str(), defaultValue);
     195                 :            : }
     196                 :            : 
     197                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     198                 :            : 
     199                 :          0 : double FGPropertyManager::GetDouble (const string &name, double defaultValue )
     200                 :            : {
     201                 :          0 :   return getDoubleValue(name.c_str(), defaultValue);
     202                 :            : }
     203                 :            : 
     204                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     205                 :            : 
     206                 :          0 : string FGPropertyManager::GetString (const string &name, string defaultValue )
     207                 :            : {
     208                 :          0 :   return string(getStringValue(name.c_str(), defaultValue.c_str()));
     209                 :            : }
     210                 :            : 
     211                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     212                 :            : 
     213                 :          0 : bool FGPropertyManager::SetBool (const string &name, bool val)
     214                 :            : {
     215                 :          0 :   return setBoolValue(name.c_str(), val);
     216                 :            : }
     217                 :            : 
     218                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     219                 :            : 
     220                 :          0 : bool FGPropertyManager::SetInt (const string &name, int val)
     221                 :            : {
     222                 :          0 :   return setIntValue(name.c_str(), val);
     223                 :            : }
     224                 :            : 
     225                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     226                 :            : 
     227                 :          0 : bool FGPropertyManager::SetLong (const string &name, long val)
     228                 :            : {
     229                 :          0 :   return setLongValue(name.c_str(), val);
     230                 :            : }
     231                 :            : 
     232                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     233                 :            : 
     234                 :          0 : bool FGPropertyManager::SetFloat (const string &name, float val)
     235                 :            : {
     236                 :          0 :   return setFloatValue(name.c_str(), val);
     237                 :            : }
     238                 :            : 
     239                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     240                 :            : 
     241                 :          0 : bool FGPropertyManager::SetDouble (const string &name, double val)
     242                 :            : {
     243                 :          0 :   return setDoubleValue(name.c_str(), val);
     244                 :            : }
     245                 :            : 
     246                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     247                 :            : 
     248                 :          0 : bool FGPropertyManager::SetString (const string &name, const string &val)
     249                 :            : {
     250                 :          0 :   return setStringValue(name.c_str(), val.c_str());
     251                 :            : }
     252                 :            : 
     253                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     254                 :            : 
     255                 :          0 : void FGPropertyManager::SetArchivable (const string &name, bool state )
     256                 :            : {
     257                 :          0 :   SGPropertyNode * node = getNode(name.c_str());
     258         [ #  # ]:          0 :   if (node == 0)
     259                 :            :     cerr <<
     260                 :            :            "Attempt to set archive flag for non-existent property "
     261                 :          0 :            << name << endl;
     262                 :            :   else
     263                 :          0 :     node->setAttribute(SGPropertyNode::ARCHIVE, state);
     264                 :          0 : }
     265                 :            : 
     266                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     267                 :            : 
     268                 :          0 : void FGPropertyManager::SetReadable (const string &name, bool state )
     269                 :            : {
     270                 :          0 :   SGPropertyNode * node = getNode(name.c_str());
     271         [ #  # ]:          0 :   if (node == 0)
     272                 :            :     cerr <<
     273                 :            :            "Attempt to set read flag for non-existant property "
     274                 :          0 :            << name << endl;
     275                 :            :   else
     276                 :          0 :     node->setAttribute(SGPropertyNode::READ, state);
     277                 :          0 : }
     278                 :            : 
     279                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     280                 :            : 
     281                 :          0 : void FGPropertyManager::SetWritable (const string &name, bool state )
     282                 :            : {
     283                 :          0 :   SGPropertyNode * node = getNode(name.c_str());
     284         [ #  # ]:          0 :   if (node == 0)
     285                 :            :     cerr <<
     286                 :            :            "Attempt to set write flag for non-existant property "
     287                 :          0 :            << name << endl;
     288                 :            :   else
     289                 :          0 :     node->setAttribute(SGPropertyNode::WRITE, state);
     290                 :          0 : }
     291                 :            : 
     292                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     293                 :            : 
     294                 :        651 : void FGPropertyManager::Untie (const string &name)
     295                 :            : {
     296         [ -  + ]:        651 :   if (!untie(name.c_str()))
     297                 :          0 :     cerr << "Failed to untie property " << name << endl;
     298                 :        651 : }
     299                 :            : 
     300                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     301                 :            : 
     302                 :          0 : void FGPropertyManager::Tie (const string &name, bool *pointer, bool useDefault)
     303                 :            : {
     304         [ #  # ]:          0 :   if (!tie(name.c_str(), SGRawValuePointer<bool>(pointer), useDefault))
     305                 :          0 :     cerr << "Failed to tie property " << name << " to a pointer" << endl;
     306         [ #  # ]:          0 :   else if (debug_lvl & 0x20)
     307                 :          0 :     cout << name << endl;
     308                 :          0 : }
     309                 :            : 
     310                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     311                 :            : 
     312                 :            : void FGPropertyManager::Tie (const string &name, int *pointer,
     313                 :          6 :                                           bool useDefault )
     314                 :            : {
     315         [ -  + ]:          6 :   if (!tie(name.c_str(), SGRawValuePointer<int>(pointer), useDefault))
     316                 :          0 :     cerr << "Failed to tie property " << name << " to a pointer" << endl;
     317         [ -  + ]:          6 :   else if (debug_lvl & 0x20)
     318                 :          0 :     cout << name << endl;
     319                 :          6 : }
     320                 :            : 
     321                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     322                 :            : 
     323                 :            : void FGPropertyManager::Tie (const string &name, long *pointer,
     324                 :          0 :                                           bool useDefault )
     325                 :            : {
     326         [ #  # ]:          0 :   if (!tie(name.c_str(), SGRawValuePointer<long>(pointer), useDefault))
     327                 :          0 :     cerr << "Failed to tie property " << name << " to a pointer" << endl;
     328         [ #  # ]:          0 :   else if (debug_lvl & 0x20)
     329                 :          0 :     cout << name << endl;
     330                 :          0 : }
     331                 :            : 
     332                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     333                 :            : 
     334                 :            : void FGPropertyManager::Tie (const string &name, float *pointer,
     335                 :          0 :                                           bool useDefault )
     336                 :            : {
     337         [ #  # ]:          0 :   if (!tie(name.c_str(), SGRawValuePointer<float>(pointer), useDefault))
     338                 :          0 :     cerr << "Failed to tie property " << name << " to a pointer" << endl;
     339         [ #  # ]:          0 :   else if (debug_lvl & 0x20)
     340                 :          0 :     cout << name << endl;
     341                 :          0 : }
     342                 :            : 
     343                 :            : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     344                 :            : 
     345                 :          8 : void FGPropertyManager::Tie (const string &name, double *pointer, bool useDefault)
     346                 :            : {
     347         [ -  + ]:          8 :   if (!tie(name.c_str(), SGRawValuePointer<double>(pointer), useDefault))
     348                 :          0 :     cerr << "Failed to tie property " << name << " to a pointer" << endl;
     349         [ -  + ]:          8 :   else if (debug_lvl & 0x20)
     350                 :          0 :     cout << name << endl;
     351                 :          8 : }
     352                 :            : 
     353 [ +  + ][ +  - ]:         12 : } // namespace JSBSim

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