Branch data Line data Source code
1 : : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 : :
3 : : Module: FGFDMExec.cpp
4 : : Author: Jon S. Berndt
5 : : Date started: 11/17/98
6 : : Purpose: Schedules and runs the model routines.
7 : :
8 : : ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) -------------
9 : :
10 : : This program is free software; you can redistribute it and/or modify it under
11 : : the terms of the GNU Lesser General Public License as published by the Free Software
12 : : Foundation; either version 2 of the License, or (at your option) any later
13 : : version.
14 : :
15 : : This program is distributed in the hope that it will be useful, but WITHOUT
16 : : ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17 : : FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
18 : : details.
19 : :
20 : : You should have received a copy of the GNU Lesser General Public License along with
21 : : this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22 : : Place - Suite 330, Boston, MA 02111-1307, USA.
23 : :
24 : : Further information about the GNU Lesser General Public License can also be found on
25 : : the world wide web at http://www.gnu.org.
26 : :
27 : : FUNCTIONAL DESCRIPTION
28 : : --------------------------------------------------------------------------------
29 : :
30 : : This class wraps up the simulation scheduling routines.
31 : :
32 : : HISTORY
33 : : --------------------------------------------------------------------------------
34 : : 11/17/98 JSB Created
35 : :
36 : : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
37 : : COMMENTS, REFERENCES, and NOTES
38 : : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
39 : :
40 : : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
41 : : INCLUDES
42 : : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
43 : :
44 : : #include "FGFDMExec.h"
45 : : #include "models/FGAtmosphere.h"
46 : : #include "models/atmosphere/FGMSIS.h"
47 : : #include "models/atmosphere/FGMars.h"
48 : : #include "models/FGFCS.h"
49 : : #include "models/FGPropulsion.h"
50 : : #include "models/FGMassBalance.h"
51 : : #include "models/FGGroundReactions.h"
52 : : #include "models/FGExternalReactions.h"
53 : : #include "models/FGBuoyantForces.h"
54 : : #include "models/FGAerodynamics.h"
55 : : #include "models/FGInertial.h"
56 : : #include "models/FGAircraft.h"
57 : : #include "models/FGPropagate.h"
58 : : #include "models/FGAuxiliary.h"
59 : : #include "models/FGInput.h"
60 : : #include "models/FGOutput.h"
61 : : #include "initialization/FGInitialCondition.h"
62 : : //#include "initialization/FGTrimAnalysis.h" // Remove until later
63 : : #include "input_output/FGPropertyManager.h"
64 : : #include "input_output/FGScript.h"
65 : :
66 : : #include <iostream>
67 : : #include <iterator>
68 : : #include <cstdlib>
69 : :
70 : : using namespace std;
71 : :
72 : : namespace JSBSim {
73 : :
74 : : static const char *IdSrc = "$Id: FGFDMExec.cpp,v 1.80 2010/08/21 22:56:10 jberndt Exp $";
75 : : static const char *IdHdr = ID_FDMEXEC;
76 : :
77 : : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
78 : : GLOBAL DECLARATIONS
79 : : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
80 : :
81 : : unsigned int FGFDMExec::FDMctr = 0;
82 : : FGPropertyManager* FGFDMExec::master=0;
83 : :
84 : : /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
85 : : CLASS IMPLEMENTATION
86 : : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
87 : :
88 : 52 : void checkTied ( FGPropertyManager *node )
89 : : {
90 : 104 : int N = node->nChildren();
91 : 52 : string name;
92 : :
93 [ + + ]: 751 : for (int i=0; i<N; i++) {
94 [ + + ]: 699 : if (node->getChild(i)->nChildren() ) {
95 : 51 : checkTied( (FGPropertyManager*)node->getChild(i) );
96 : : }
97 [ + + ]: 699 : if ( node->getChild(i)->isTied() ) {
98 : 1302 : name = ((FGPropertyManager*)node->getChild(i))->GetFullyQualifiedName();
99 : 651 : node->Untie(name);
100 : : }
101 : 52 : }
102 : 52 : }
103 : :
104 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
105 : : // Constructor
106 : :
107 : 1 : FGFDMExec::FGFDMExec(FGPropertyManager* root) : Root(root)
108 : : {
109 : :
110 : 1 : Frame = 0;
111 : 1 : Error = 0;
112 : 1 : GroundCallback = 0;
113 : 1 : Atmosphere = 0;
114 : 1 : FCS = 0;
115 : 1 : Propulsion = 0;
116 : 1 : MassBalance = 0;
117 : 1 : Aerodynamics = 0;
118 : 1 : Inertial = 0;
119 : 1 : GroundReactions = 0;
120 : 1 : ExternalReactions = 0;
121 : 1 : BuoyantForces = 0;
122 : 1 : Aircraft = 0;
123 : 1 : Propagate = 0;
124 : 1 : Auxiliary = 0;
125 : 1 : Input = 0;
126 : 1 : IC = 0;
127 : 1 : Trim = 0;
128 : 1 : Script = 0;
129 : :
130 : 1 : RootDir = "";
131 : :
132 : 1 : modelLoaded = false;
133 : 1 : IsChild = false;
134 : 1 : holding = false;
135 : 1 : Terminate = false;
136 : :
137 : 1 : sim_time = 0.0;
138 : 1 : dT = 1.0/120.0; // a default timestep size. This is needed for when JSBSim is
139 : : // run in standalone mode with no initialization file.
140 : :
141 : 1 : IdFDM = FDMctr; // The main (parent) JSBSim instance is always the "zeroth"
142 : 1 : FDMctr++; // instance. "child" instances are loaded last.
143 : :
144 : : try {
145 : 1 : char* num = getenv("JSBSIM_DEBUG");
146 [ - + ][ # # ]: 1 : if (num) debug_lvl = atoi(num); // set debug level
147 : : } catch (...) { // if error set to 1
148 : : debug_lvl = 1;
149 : : }
150 : :
151 [ + - ][ # # ]: 1 : if (Root == 0) {
152 [ + - ][ # # ]: 1 : if (master == 0)
153 : 2 : master = new FGPropertyManager;
154 : 1 : Root = master;
155 : : }
156 : :
157 : 1 : instance = Root->GetNode("/fdm/jsbsim",IdFDM,true);
158 : 1 : Debug(0);
159 : : // this is to catch errors in binding member functions to the property tree.
160 : : try {
161 : 1 : Allocate();
162 : 0 : } catch ( string msg ) {
163 : 0 : cout << "Caught error: " << msg << endl;
164 : 0 : exit(1);
165 : : }
166 : :
167 : 1 : trim_status = false;
168 : 1 : ta_mode = 99;
169 : :
170 : 1 : Constructing = true;
171 : : typedef int (FGFDMExec::*iPMF)(void) const;
172 : : // instance->Tie("simulation/do_trim_analysis", this, (iPMF)0, &FGFDMExec::DoTrimAnalysis);
173 : 1 : instance->Tie("simulation/do_simple_trim", this, (iPMF)0, &FGFDMExec::DoTrim);
174 : 1 : instance->Tie("simulation/reset", this, (iPMF)0, &FGFDMExec::ResetToInitialConditions);
175 : 1 : instance->Tie("simulation/terminate", (int *)&Terminate);
176 : 1 : instance->Tie("simulation/sim-time-sec", this, &FGFDMExec::GetSimTime);
177 : 1 : instance->Tie("simulation/jsbsim-debug", this, &FGFDMExec::GetDebugLevel, &FGFDMExec::SetDebugLevel);
178 : :
179 : 1 : Constructing = false;
180 : 1 : }
181 : :
182 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
183 : :
184 : 1 : FGFDMExec::~FGFDMExec()
185 : : {
186 : : try {
187 : 1 : checkTied( instance );
188 : 1 : DeAllocate();
189 [ - + ][ # # ]: 1 : if (Root == 0) delete master;
[ # # ][ # # ]
190 : 0 : } catch ( string msg ) {
191 : 0 : cout << "Caught error: " << msg << endl;
192 : : }
193 : :
194 [ # # ][ - + ]: 1 : for (unsigned int i=1; i<ChildFDMList.size(); i++) delete ChildFDMList[i]->exec;
[ # # ][ # # ]
195 : 1 : ChildFDMList.clear();
196 : :
197 : 1 : PropertyCatalog.clear();
198 : :
199 : 1 : FDMctr--;
200 : :
201 : 1 : Debug(1);
202 : 2 : }
203 : :
204 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
205 : :
206 : 1 : bool FGFDMExec::Allocate(void)
207 : : {
208 : 1 : bool result=true;
209 : :
210 : 1 : Atmosphere = new FGAtmosphere(this);
211 : 1 : FCS = new FGFCS(this);
212 : 1 : Propulsion = new FGPropulsion(this);
213 : 1 : MassBalance = new FGMassBalance(this);
214 : 1 : Aerodynamics = new FGAerodynamics (this);
215 : 1 : Inertial = new FGInertial(this);
216 : :
217 : 1 : GroundCallback = new FGGroundCallback(Inertial->GetRefRadius());
218 : :
219 : 1 : GroundReactions = new FGGroundReactions(this);
220 : 1 : ExternalReactions = new FGExternalReactions(this);
221 : 1 : BuoyantForces = new FGBuoyantForces(this);
222 : 1 : Aircraft = new FGAircraft(this);
223 : 1 : Propagate = new FGPropagate(this);
224 : 1 : Auxiliary = new FGAuxiliary(this);
225 : 1 : Input = new FGInput(this);
226 : :
227 : : // Schedule a model. The second arg (the integer) is the pass number. For
228 : : // instance, the atmosphere model could get executed every fifth pass it is called.
229 : :
230 : 1 : Schedule(Input, 1);
231 : 1 : Schedule(Atmosphere, 1);
232 : 1 : Schedule(FCS, 1);
233 : 1 : Schedule(Propulsion, 1);
234 : 1 : Schedule(MassBalance, 1);
235 : 1 : Schedule(Aerodynamics, 1);
236 : 1 : Schedule(Inertial, 1);
237 : 1 : Schedule(GroundReactions, 1);
238 : 1 : Schedule(ExternalReactions, 1);
239 : 1 : Schedule(BuoyantForces, 1);
240 : 1 : Schedule(Aircraft, 1);
241 : 1 : Schedule(Propagate, 1);
242 : 1 : Schedule(Auxiliary, 1);
243 : :
244 : : // Initialize models so they can communicate with each other
245 : :
246 : : vector <FGModel*>::iterator it;
247 [ + + ]: 14 : for (it = Models.begin(); it != Models.end(); ++it) (*it)->InitModel();
248 : :
249 : 1 : IC = new FGInitialCondition(this);
250 : :
251 : 1 : modelLoaded = false;
252 : :
253 : 1 : return result;
254 : : }
255 : :
256 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
257 : :
258 : 1 : bool FGFDMExec::DeAllocate(void)
259 : : {
260 [ + - ]: 1 : delete Input;
261 [ + - ]: 1 : delete Atmosphere;
262 [ + - ]: 1 : delete FCS;
263 [ + - ]: 1 : delete Propulsion;
264 [ + - ]: 1 : delete MassBalance;
265 [ + - ]: 1 : delete Aerodynamics;
266 [ + - ]: 1 : delete Inertial;
267 [ + - ]: 1 : delete GroundReactions;
268 [ + - ]: 1 : delete ExternalReactions;
269 [ + - ]: 1 : delete BuoyantForces;
270 [ + - ]: 1 : delete Aircraft;
271 [ + - ]: 1 : delete Propagate;
272 [ + - ]: 1 : delete Auxiliary;
273 [ + - ]: 1 : delete Script;
274 : :
275 [ + - ][ + + ]: 2 : for (unsigned i=0; i<Outputs.size(); i++) delete Outputs[i];
276 : 1 : Outputs.clear();
277 : :
278 [ + - ]: 1 : delete IC;
279 [ - + ]: 1 : delete Trim;
280 : :
281 [ + - ]: 1 : delete GroundCallback;
282 : :
283 : 1 : Error = 0;
284 : :
285 : 1 : Input = 0;
286 : 1 : Atmosphere = 0;
287 : 1 : FCS = 0;
288 : 1 : Propulsion = 0;
289 : 1 : MassBalance = 0;
290 : 1 : Aerodynamics = 0;
291 : 1 : Inertial = 0;
292 : 1 : GroundReactions = 0;
293 : 1 : ExternalReactions = 0;
294 : 1 : BuoyantForces = 0;
295 : 1 : Aircraft = 0;
296 : 1 : Propagate = 0;
297 : 1 : Auxiliary = 0;
298 : 1 : Script = 0;
299 : :
300 : 1 : Models.clear();
301 : :
302 : 1 : modelLoaded = false;
303 : 1 : return modelLoaded;
304 : : }
305 : :
306 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
307 : :
308 : 14 : void FGFDMExec::Schedule(FGModel* model, int rate)
309 : : {
310 : 14 : model->SetRate(rate);
311 : 14 : Models.push_back(model);
312 : 14 : }
313 : :
314 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
315 : :
316 : 54005 : bool FGFDMExec::Run(void)
317 : : {
318 : 54005 : bool success=true;
319 : :
320 : 54005 : Debug(2);
321 : :
322 [ - + ]: 54005 : for (unsigned int i=1; i<ChildFDMList.size(); i++) {
323 : 0 : ChildFDMList[i]->AssignState(Propagate); // Transfer state to the child FDM
324 : 0 : ChildFDMList[i]->Run();
325 : : }
326 : :
327 : : // returns true if success, false if complete
328 [ + - ][ + + ]: 54005 : if (Script != 0 && !IntegrationSuspended()) success = Script->RunScript();
[ + + ]
329 : :
330 : : vector <FGModel*>::iterator it;
331 [ + + ]: 810075 : for (it = Models.begin(); it != Models.end(); ++it) (*it)->Run();
332 : :
333 : 54005 : Frame++;
334 [ + - ]: 54005 : if (!Holding()) IncrTime();
335 [ - + ]: 54005 : if (Terminate) success = false;
336 : :
337 : 54005 : return (success);
338 : : }
339 : :
340 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
341 : : // This call will cause the sim time to reset to 0.0
342 : :
343 : 1 : bool FGFDMExec::RunIC(void)
344 : : {
345 : : SuspendIntegration(); // saves the integration rate, dt, then sets it to 0.0.
346 : 1 : Initialize(IC);
347 : 1 : Run();
348 : : ResumeIntegration(); // Restores the integration rate to what it was.
349 : :
350 : 1 : return true;
351 : : }
352 : :
353 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
354 : :
355 : 1 : void FGFDMExec::Initialize(FGInitialCondition *FGIC)
356 : : {
357 : 1 : Propagate->SetInitialState( FGIC );
358 : :
359 : 1 : Atmosphere->Run();
360 : : Atmosphere->SetWindNED( FGIC->GetWindNFpsIC(),
361 : : FGIC->GetWindEFpsIC(),
362 : 1 : FGIC->GetWindDFpsIC() );
363 : :
364 : 1 : FGColumnVector3 vAeroUVW;
365 : 1 : vAeroUVW = Propagate->GetUVW() + Propagate->GetTl2b()*Atmosphere->GetTotalWindNED();
366 : :
367 : : double alpha, beta;
368 [ - + ]: 1 : if (vAeroUVW(eW) != 0.0)
369 [ # # ]: 0 : alpha = vAeroUVW(eU)*vAeroUVW(eU) > 0.0 ? atan2(vAeroUVW(eW), vAeroUVW(eU)) : 0.0;
370 : : else
371 : 1 : alpha = 0.0;
372 [ - + ]: 1 : if (vAeroUVW(eV) != 0.0)
373 [ # # ]: 0 : beta = vAeroUVW(eU)*vAeroUVW(eU)+vAeroUVW(eW)*vAeroUVW(eW) > 0.0 ? atan2(vAeroUVW(eV), (fabs(vAeroUVW(eU))/vAeroUVW(eU))*sqrt(vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eW)*vAeroUVW(eW))) : 0.0;
374 : : else
375 : 1 : beta = 0.0;
376 : :
377 : 1 : Auxiliary->SetAB(alpha, beta);
378 : :
379 : 1 : double Vt = vAeroUVW.Magnitude();
380 : 1 : Auxiliary->SetVt(Vt);
381 : :
382 : 2 : Auxiliary->SetMach(Vt/Atmosphere->GetSoundSpeed());
383 : :
384 : 2 : double qbar = 0.5*Vt*Vt*Atmosphere->GetDensity();
385 : 1 : Auxiliary->Setqbar(qbar);
386 : 1 : }
387 : :
388 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
389 : : //
390 : : // A private, internal function call for Tie-ing to a property, so it needs an
391 : : // argument.
392 : :
393 : 0 : void FGFDMExec::ResetToInitialConditions(int mode)
394 : : {
395 [ # # ]: 0 : if (mode == 1) {
396 [ # # ]: 0 : for (unsigned int i=0; i<Outputs.size(); i++) {
397 : 0 : Outputs[i]->SetStartNewFile(true);
398 : : }
399 : : }
400 : :
401 : 0 : ResetToInitialConditions();
402 : 0 : }
403 : :
404 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
405 : :
406 : 0 : void FGFDMExec::ResetToInitialConditions(void)
407 : : {
408 [ # # ]: 0 : if (Constructing) return;
409 : :
410 : : vector <FGModel*>::iterator it;
411 [ # # ]: 0 : for (it = Models.begin(); it != Models.end(); ++it) (*it)->InitModel();
412 : :
413 : 0 : RunIC();
414 [ # # ]: 0 : if (Script) Script->ResetEvents();
415 : : }
416 : :
417 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
418 : :
419 : 0 : void FGFDMExec::SetGroundCallback(FGGroundCallback* p)
420 : : {
421 [ # # ]: 0 : delete GroundCallback;
422 : 0 : GroundCallback = p;
423 : 0 : }
424 : :
425 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
426 : :
427 : 0 : vector <string> FGFDMExec::EnumerateFDMs(void)
428 : : {
429 : 0 : vector <string> FDMList;
430 : :
431 : 0 : FDMList.push_back(Aircraft->GetAircraftName());
432 : :
433 [ # # ]: 0 : for (unsigned int i=1; i<ChildFDMList.size(); i++) {
434 : 0 : FDMList.push_back(ChildFDMList[i]->exec->GetAircraft()->GetAircraftName());
435 : : }
436 : :
437 : 0 : return FDMList;
438 : : }
439 : :
440 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
441 : :
442 : 1 : bool FGFDMExec::LoadScript(string script, double deltaT)
443 : : {
444 : : bool result;
445 : :
446 : 1 : Script = new FGScript(this);
447 : 1 : result = Script->LoadScript(RootDir + script, deltaT);
448 : :
449 : 1 : return result;
450 : : }
451 : :
452 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
453 : :
454 : : bool FGFDMExec::LoadModel(string AircraftPath, string EnginePath, string SystemsPath,
455 : 0 : string model, bool addModelToPath)
456 : : {
457 : 0 : FGFDMExec::AircraftPath = RootDir + AircraftPath;
458 : 0 : FGFDMExec::EnginePath = RootDir + EnginePath;
459 : 0 : FGFDMExec::SystemsPath = RootDir + SystemsPath;
460 : :
461 : 0 : return LoadModel(model, addModelToPath);
462 : : }
463 : :
464 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
465 : :
466 : 1 : bool FGFDMExec::LoadModel(string model, bool addModelToPath)
467 : : {
468 : 1 : string token;
469 : 1 : string aircraftCfgFileName;
470 : 1 : Element* element = 0L;
471 : 1 : bool result = false; // initialize result to false, indicating input file not yet read
472 : :
473 : 1 : modelName = model; // Set the class modelName attribute
474 : :
475 [ + - ][ + - ]: 1 : if( AircraftPath.empty() || EnginePath.empty() || SystemsPath.empty()) {
[ - + ][ - + ]
476 : 0 : cerr << "Error: attempted to load aircraft with undefined ";
477 : 0 : cerr << "aircraft, engine, and system paths" << endl;
478 : 0 : return false;
479 : : }
480 : :
481 : 1 : FullAircraftPath = AircraftPath;
482 [ + - ]: 2 : if (addModelToPath) FullAircraftPath += "/" + model;
483 : 2 : aircraftCfgFileName = FullAircraftPath + "/" + model + ".xml";
484 : :
485 [ - + ]: 1 : if (modelLoaded) {
486 : 0 : DeAllocate();
487 : 0 : Allocate();
488 : : }
489 : :
490 : 1 : int saved_debug_lvl = debug_lvl;
491 : :
492 : 2 : document = LoadXMLDocument(aircraftCfgFileName); // "document" is a class member
493 [ + - ]: 1 : if (document) {
494 [ - + ]: 1 : if (IsChild) debug_lvl = 0;
495 : :
496 : 1 : ReadPrologue(document);
497 : :
498 [ - + ]: 1 : if (IsChild) debug_lvl = saved_debug_lvl;
499 : :
500 : : // Process the fileheader element in the aircraft config file. This element is OPTIONAL.
501 : 1 : element = document->FindElement("fileheader");
502 [ + - ]: 1 : if (element) {
503 : 1 : result = ReadFileHeader(element);
504 [ - + ]: 1 : if (!result) {
505 : 0 : cerr << endl << "Aircraft fileheader element has problems in file " << aircraftCfgFileName << endl;
506 : 0 : return result;
507 : : }
508 : : }
509 : :
510 [ - + ]: 1 : if (IsChild) debug_lvl = 0;
511 : :
512 : : // Process the metrics element. This element is REQUIRED.
513 : 1 : element = document->FindElement("metrics");
514 [ + - ]: 1 : if (element) {
515 : 1 : result = Aircraft->Load(element);
516 [ - + ]: 1 : if (!result) {
517 : 0 : cerr << endl << "Aircraft metrics element has problems in file " << aircraftCfgFileName << endl;
518 : 0 : return result;
519 : : }
520 : : } else {
521 : 0 : cerr << endl << "No metrics element was found in the aircraft config file." << endl;
522 : 0 : return false;
523 : : }
524 : :
525 : : // Process the mass_balance element. This element is REQUIRED.
526 : 1 : element = document->FindElement("mass_balance");
527 [ + - ]: 1 : if (element) {
528 : 1 : result = MassBalance->Load(element);
529 [ - + ]: 1 : if (!result) {
530 : 0 : cerr << endl << "Aircraft mass_balance element has problems in file " << aircraftCfgFileName << endl;
531 : 0 : return result;
532 : : }
533 : : } else {
534 : 0 : cerr << endl << "No mass_balance element was found in the aircraft config file." << endl;
535 : 0 : return false;
536 : : }
537 : :
538 : : // Process the ground_reactions element. This element is REQUIRED.
539 : 1 : element = document->FindElement("ground_reactions");
540 [ + - ]: 1 : if (element) {
541 : 1 : result = GroundReactions->Load(element);
542 [ - + ]: 1 : if (!result) {
543 : 0 : cerr << endl << "Aircraft ground_reactions element has problems in file " << aircraftCfgFileName << endl;
544 : 0 : return result;
545 : : }
546 : : } else {
547 : 0 : cerr << endl << "No ground_reactions element was found in the aircraft config file." << endl;
548 : 0 : return false;
549 : : }
550 : :
551 : : // Process the external_reactions element. This element is OPTIONAL.
552 : 1 : element = document->FindElement("external_reactions");
553 [ - + ]: 1 : if (element) {
554 : 0 : result = ExternalReactions->Load(element);
555 [ # # ]: 0 : if (!result) {
556 : 0 : cerr << endl << "Aircraft external_reactions element has problems in file " << aircraftCfgFileName << endl;
557 : 0 : return result;
558 : : }
559 : : }
560 : :
561 : : // Process the buoyant_forces element. This element is OPTIONAL.
562 : 1 : element = document->FindElement("buoyant_forces");
563 [ - + ]: 1 : if (element) {
564 : 0 : result = BuoyantForces->Load(element);
565 [ # # ]: 0 : if (!result) {
566 : 0 : cerr << endl << "Aircraft buoyant_forces element has problems in file " << aircraftCfgFileName << endl;
567 : 0 : return result;
568 : : }
569 : : }
570 : :
571 : : // Process the propulsion element. This element is OPTIONAL.
572 : 1 : element = document->FindElement("propulsion");
573 [ + - ]: 1 : if (element) {
574 : 1 : result = Propulsion->Load(element);
575 [ - + ]: 1 : if (!result) {
576 : 0 : cerr << endl << "Aircraft propulsion element has problems in file " << aircraftCfgFileName << endl;
577 : 0 : return result;
578 : : }
579 : : }
580 : :
581 : : // Process the system element[s]. This element is OPTIONAL, and there may be more than one.
582 : 1 : element = document->FindElement("system");
583 [ + + ]: 5 : while (element) {
584 : 4 : result = FCS->Load(element, FGFCS::stSystem);
585 [ - + ]: 4 : if (!result) {
586 : 0 : cerr << endl << "Aircraft system element has problems in file " << aircraftCfgFileName << endl;
587 : 0 : return result;
588 : : }
589 : 4 : element = document->FindNextElement("system");
590 : : }
591 : :
592 : : // Process the autopilot element. This element is OPTIONAL.
593 : 1 : element = document->FindElement("autopilot");
594 [ - + ]: 1 : if (element) {
595 : 0 : result = FCS->Load(element, FGFCS::stAutoPilot);
596 [ # # ]: 0 : if (!result) {
597 : 0 : cerr << endl << "Aircraft autopilot element has problems in file " << aircraftCfgFileName << endl;
598 : 0 : return result;
599 : : }
600 : : }
601 : :
602 : : // Process the flight_control element. This element is OPTIONAL.
603 : 1 : element = document->FindElement("flight_control");
604 [ - + ]: 1 : if (element) {
605 : 0 : result = FCS->Load(element, FGFCS::stFCS);
606 [ # # ]: 0 : if (!result) {
607 : 0 : cerr << endl << "Aircraft flight_control element has problems in file " << aircraftCfgFileName << endl;
608 : 0 : return result;
609 : : }
610 : : }
611 : :
612 : : // Process the aerodynamics element. This element is OPTIONAL, but almost always expected.
613 : 1 : element = document->FindElement("aerodynamics");
614 [ + - ]: 1 : if (element) {
615 : 1 : result = Aerodynamics->Load(element);
616 [ - + ]: 1 : if (!result) {
617 : 0 : cerr << endl << "Aircraft aerodynamics element has problems in file " << aircraftCfgFileName << endl;
618 : 0 : return result;
619 : : }
620 : : } else {
621 : 0 : cerr << endl << "No expected aerodynamics element was found in the aircraft config file." << endl;
622 : : }
623 : :
624 : : // Process the input element. This element is OPTIONAL.
625 : 1 : element = document->FindElement("input");
626 [ - + ]: 1 : if (element) {
627 : 0 : result = Input->Load(element);
628 [ # # ]: 0 : if (!result) {
629 : 0 : cerr << endl << "Aircraft input element has problems in file " << aircraftCfgFileName << endl;
630 : 0 : return result;
631 : : }
632 : : }
633 : :
634 : : // Process the output element[s]. This element is OPTIONAL, and there may be more than one.
635 : 1 : unsigned int idx=0;
636 : : typedef int (FGOutput::*iOPMF)(void) const;
637 : 1 : element = document->FindElement("output");
638 [ + + ]: 2 : while (element) {
639 [ + - ]: 3 : if (debug_lvl > 0) cout << endl << " Output data set: " << idx << " ";
640 : 1 : FGOutput* Output = new FGOutput(this);
641 : 1 : Output->InitModel();
642 : 1 : Schedule(Output, 1);
643 : 1 : result = Output->Load(element);
644 [ - + ]: 1 : if (!result) {
645 : 0 : cerr << endl << "Aircraft output element has problems in file " << aircraftCfgFileName << endl;
646 : 0 : return result;
647 : : } else {
648 : 1 : Outputs.push_back(Output);
649 : 1 : string outputProp = CreateIndexedPropertyName("simulation/output",idx);
650 : 1 : instance->Tie(outputProp+"/log_rate_hz", Output, (iOPMF)0, &FGOutput::SetRate);
651 : 1 : idx++;
652 : : }
653 : 1 : element = document->FindNextElement("output");
654 : : }
655 : :
656 : : // Lastly, process the child element. This element is OPTIONAL - and NOT YET SUPPORTED.
657 : 1 : element = document->FindElement("child");
658 [ - + ]: 1 : if (element) {
659 : 0 : result = ReadChild(element);
660 [ # # ]: 0 : if (!result) {
661 : 0 : cerr << endl << "Aircraft child element has problems in file " << aircraftCfgFileName << endl;
662 : 0 : return result;
663 : : }
664 : : }
665 : :
666 : 1 : modelLoaded = true;
667 : :
668 [ + - ]: 1 : if (debug_lvl > 0) {
669 : 1 : MassBalance->Run(); // Update all mass properties for the report.
670 : 1 : MassBalance->GetMassPropertiesReport();
671 : :
672 : : cout << endl << fgblue << highint
673 : : << "End of vehicle configuration loading." << endl
674 : : << "-------------------------------------------------------------------------------"
675 : 2 : << reset << endl;
676 : : }
677 : :
678 [ - + ]: 1 : if (IsChild) debug_lvl = saved_debug_lvl;
679 : :
680 : : } else {
681 : : cerr << fgred
682 : : << " JSBSim failed to open the configuration file: " << aircraftCfgFileName
683 : 0 : << fgdef << endl;
684 : : }
685 : :
686 : : // Late bind previously undefined FCS inputs.
687 : : try {
688 : 1 : FCS->LateBind();
689 : 0 : } catch (string prop) {
690 : : cerr << endl << fgred << " Could not late bind property " << prop
691 : 0 : << ". Aborting." << endl;
692 : 0 : result = false;
693 : : }
694 : :
695 [ + - ]: 1 : if (result) {
696 : : struct PropertyCatalogStructure masterPCS;
697 : : masterPCS.base_string = "";
698 : 1 : masterPCS.node = (FGPropertyManager*)Root;
699 : 1 : BuildPropertyCatalog(&masterPCS);
700 : : }
701 : :
702 : 1 : return result;
703 : : }
704 : :
705 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
706 : :
707 : 54 : void FGFDMExec::BuildPropertyCatalog(struct PropertyCatalogStructure* pcs)
708 : : {
709 : 54 : struct PropertyCatalogStructure* pcsNew = new struct PropertyCatalogStructure;
710 : 54 : int node_idx = 0;
711 : :
712 [ + + ]: 753 : for (int i=0; i<pcs->node->nChildren(); i++) {
713 : 1398 : pcsNew->base_string = pcs->base_string + "/" + pcs->node->getChild(i)->getName();
714 : 699 : node_idx = pcs->node->getChild(i)->getIndex();
715 [ + + ]: 699 : if (node_idx != 0) {
716 : 352 : pcsNew->base_string = CreateIndexedPropertyName(pcsNew->base_string, node_idx);
717 : : }
718 [ + + ]: 699 : if (pcs->node->getChild(i)->nChildren() == 0) {
719 [ + - ]: 1292 : if (pcsNew->base_string.substr(0,11) == string("/fdm/jsbsim")) {
720 : 646 : pcsNew->base_string = pcsNew->base_string.erase(0,12);
721 : : }
722 : 646 : PropertyCatalog.push_back(pcsNew->base_string);
723 : : } else {
724 : 53 : pcsNew->node = (FGPropertyManager*)pcs->node->getChild(i);
725 : 53 : BuildPropertyCatalog(pcsNew);
726 : : }
727 : : }
728 [ + - ]: 108 : delete pcsNew;
729 : 54 : }
730 : :
731 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
732 : :
733 : 0 : string FGFDMExec::QueryPropertyCatalog(string in)
734 : : {
735 : 0 : string results="";
736 [ # # ]: 0 : for (unsigned i=0; i<PropertyCatalog.size(); i++) {
737 [ # # ]: 0 : if (PropertyCatalog[i].find(in) != string::npos) results += PropertyCatalog[i] + "\n";
738 : : }
739 [ # # ]: 0 : if (results.empty()) return "No matches found\n";
740 : 0 : return results;
741 : : }
742 : :
743 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
744 : :
745 : 0 : void FGFDMExec::PrintPropertyCatalog(void)
746 : : {
747 : : cout << endl;
748 : : cout << " " << fgblue << highint << underon << "Property Catalog for "
749 : 0 : << modelName << reset << endl << endl;
750 [ # # ]: 0 : for (unsigned i=0; i<PropertyCatalog.size(); i++) {
751 : 0 : cout << " " << PropertyCatalog[i] << endl;
752 : : }
753 : 0 : }
754 : :
755 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
756 : :
757 : 1 : bool FGFDMExec::ReadFileHeader(Element* el)
758 : : {
759 : 1 : bool result = true; // true for success
760 : :
761 [ - + ]: 1 : if (debug_lvl == 0) return result;
762 : :
763 [ - + ]: 1 : if (IsChild) {
764 : 0 : cout << endl <<highint << fgblue << "Reading child model: " << IdFDM << reset << endl << endl;
765 : : }
766 : :
767 [ + - ]: 1 : if (el->FindElement("description"))
768 : 2 : cout << " Description: " << el->FindElement("description")->GetDataLine() << endl;
769 [ + - ]: 1 : if (el->FindElement("author"))
770 : 2 : cout << " Model Author: " << el->FindElement("author")->GetDataLine() << endl;
771 [ + - ]: 1 : if (el->FindElement("filecreationdate"))
772 : 2 : cout << " Creation Date: " << el->FindElement("filecreationdate")->GetDataLine() << endl;
773 [ + - ]: 1 : if (el->FindElement("version"))
774 : 2 : cout << " Version: " << el->FindElement("version")->GetDataLine() << endl;
775 : :
776 : 1 : return result;
777 : : }
778 : :
779 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
780 : :
781 : 1 : bool FGFDMExec::ReadPrologue(Element* el) // el for ReadPrologue is the document element
782 : : {
783 : 1 : bool result = true; // true for success
784 : :
785 [ - + ]: 1 : if (!el) return false;
786 : :
787 : 1 : string AircraftName = el->GetAttributeValue("name");
788 : 1 : Aircraft->SetAircraftName(AircraftName);
789 : :
790 [ + - ]: 1 : if (debug_lvl & 1) cout << underon << "Reading Aircraft Configuration File"
791 : 1 : << underoff << ": " << highint << AircraftName << normint << endl;
792 : :
793 : 2 : CFGVersion = el->GetAttributeValue("version");
794 : 2 : Release = el->GetAttributeValue("release");
795 : :
796 [ + - ]: 1 : if (debug_lvl & 1)
797 : : cout << " Version: " << highint << CFGVersion
798 : 1 : << normint << endl;
799 [ - + ]: 1 : if (CFGVersion != needed_cfg_version) {
800 : : cerr << endl << fgred << "YOU HAVE AN INCOMPATIBLE CFG FILE FOR THIS AIRCRAFT."
801 : 0 : " RESULTS WILL BE UNPREDICTABLE !!" << endl;
802 : 0 : cerr << "Current version needed is: " << needed_cfg_version << endl;
803 : 0 : cerr << " You have version: " << CFGVersion << endl << fgdef << endl;
804 : 0 : return false;
805 : : }
806 : :
807 [ + - ][ + - ]: 1 : if (Release == "ALPHA" && (debug_lvl & 1)) {
[ + - ]
808 : : cout << endl << endl
809 : : << highint << "This aircraft model is an " << fgred << Release
810 : : << reset << highint << " release!!!" << endl << endl << reset
811 : : << "This aircraft model may not even properly load, and probably"
812 : : << " will not fly as expected." << endl << endl
813 : : << fgred << highint << "Use this model for development purposes ONLY!!!"
814 : 3 : << normint << reset << endl << endl;
815 [ # # ][ # # ]: 0 : } else if (Release == "BETA" && (debug_lvl & 1)) {
[ # # ]
816 : : cout << endl << endl
817 : : << highint << "This aircraft model is a " << fgred << Release
818 : : << reset << highint << " release!!!" << endl << endl << reset
819 : : << "This aircraft model probably will not fly as expected." << endl << endl
820 : : << fgblue << highint << "Use this model for development purposes ONLY!!!"
821 : 0 : << normint << reset << endl << endl;
822 [ # # ][ # # ]: 0 : } else if (Release == "PRODUCTION" && (debug_lvl & 1)) {
[ # # ]
823 : : cout << endl << endl
824 : : << highint << "This aircraft model is a " << fgblue << Release
825 : 0 : << reset << highint << " release." << endl << endl << reset;
826 [ # # ]: 0 : } else if (debug_lvl & 1) {
827 : : cout << endl << endl
828 : : << highint << "This aircraft model is an " << fgred << Release
829 : : << reset << highint << " release!!!" << endl << endl << reset
830 : : << "This aircraft model may not even properly load, and probably"
831 : : << " will not fly as expected." << endl << endl
832 : : << fgred << highint << "Use this model for development purposes ONLY!!!"
833 : 0 : << normint << reset << endl << endl;
834 : : }
835 : :
836 : 1 : return result;
837 : : }
838 : :
839 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
840 : :
841 : 0 : bool FGFDMExec::ReadChild(Element* el)
842 : : {
843 : : // Add a new childData object to the child FDM list
844 : : // Populate that childData element with a new FDMExec object
845 : : // Set the IsChild flag for that FDMExec object
846 : : // Get the aircraft name
847 : : // set debug level to print out no additional data for child objects
848 : : // Load the model given the aircraft name
849 : : // reset debug level to prior setting
850 : :
851 : 0 : string token;
852 : :
853 : 0 : struct childData* child = new childData;
854 : :
855 : 0 : child->exec = new FGFDMExec();
856 : 0 : child->exec->SetChild(true);
857 : :
858 : 0 : string childAircraft = el->GetAttributeValue("name");
859 : 0 : string sMated = el->GetAttributeValue("mated");
860 [ # # ]: 0 : if (sMated == "false") child->mated = false; // child objects are mated by default.
861 : 0 : string sInternal = el->GetAttributeValue("internal");
862 [ # # ]: 0 : if (sInternal == "true") child->internal = true; // child objects are external by default.
863 : :
864 : 0 : child->exec->SetAircraftPath( AircraftPath );
865 : 0 : child->exec->SetEnginePath( EnginePath );
866 : 0 : child->exec->SetSystemsPath( SystemsPath );
867 : 0 : child->exec->LoadModel(childAircraft);
868 : :
869 : 0 : Element* location = el->FindElement("location");
870 [ # # ]: 0 : if (location) {
871 : 0 : child->Loc = location->FindElementTripletConvertTo("IN");
872 : : } else {
873 : 0 : cerr << endl << highint << fgred << " No location was found for this child object!" << reset << endl;
874 : 0 : exit(-1);
875 : : }
876 : :
877 : 0 : Element* orientation = el->FindElement("orient");
878 [ # # ]: 0 : if (orientation) {
879 : 0 : child->Orient = orientation->FindElementTripletConvertTo("RAD");
880 [ # # ]: 0 : } else if (debug_lvl > 0) {
881 : 0 : cerr << endl << highint << " No orientation was found for this child object! Assuming 0,0,0." << reset << endl;
882 : : }
883 : :
884 : 0 : ChildFDMList.push_back(child);
885 : :
886 : 0 : return true;
887 : : }
888 : :
889 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
890 : :
891 : 48 : FGPropertyManager* FGFDMExec::GetPropertyManager(void)
892 : : {
893 : 48 : return instance;
894 : : }
895 : :
896 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
897 : :
898 : 0 : FGTrim* FGFDMExec::GetTrim(void)
899 : : {
900 [ # # ]: 0 : delete Trim;
901 : 0 : Trim = new FGTrim(this,tNone);
902 : 0 : return Trim;
903 : : }
904 : :
905 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
906 : :
907 : 0 : void FGFDMExec::DisableOutput(void)
908 : : {
909 [ # # ]: 0 : for (unsigned i=0; i<Outputs.size(); i++) {
910 : 0 : Outputs[i]->Disable();
911 : : }
912 : 0 : }
913 : :
914 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
915 : :
916 : 0 : void FGFDMExec::EnableOutput(void)
917 : : {
918 [ # # ]: 0 : for (unsigned i=0; i<Outputs.size(); i++) {
919 : 0 : Outputs[i]->Enable();
920 : : }
921 : 0 : }
922 : :
923 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
924 : :
925 : 0 : bool FGFDMExec::SetOutputDirectives(string fname)
926 : : {
927 : : bool result;
928 : :
929 : 0 : FGOutput* Output = new FGOutput(this);
930 : 0 : Output->SetDirectivesFile(RootDir + fname);
931 : 0 : Output->InitModel();
932 : 0 : Schedule(Output, 1);
933 : 0 : result = Output->Load(0);
934 : :
935 [ # # ]: 0 : if (result) {
936 : 0 : Outputs.push_back(Output);
937 : : typedef int (FGOutput::*iOPMF)(void) const;
938 : 0 : string outputProp = CreateIndexedPropertyName("simulation/output",Outputs.size()-1);
939 : 0 : instance->Tie(outputProp+"/log_rate_hz", Output, (iOPMF)0, &FGOutput::SetRate);
940 : : }
941 : :
942 : 0 : return result;
943 : : }
944 : :
945 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
946 : :
947 : 0 : void FGFDMExec::DoTrim(int mode)
948 : : {
949 : : double saved_time;
950 : :
951 [ # # ]: 0 : if (Constructing) return;
952 : :
953 [ # # ]: 0 : if (mode < 0 || mode > JSBSim::tNone) {
954 : 0 : cerr << endl << "Illegal trimming mode!" << endl << endl;
955 : : return;
956 : : }
957 : 0 : saved_time = sim_time;
958 : 0 : FGTrim trim(this, (JSBSim::TrimMode)mode);
959 [ # # ]: 0 : if ( !trim.DoTrim() ) cerr << endl << "Trim Failed" << endl << endl;
960 : 0 : trim.Report();
961 : 0 : sim_time = saved_time;
962 : : }
963 : :
964 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
965 : : /*
966 : : void FGFDMExec::DoTrimAnalysis(int mode)
967 : : {
968 : : double saved_time;
969 : : if (Constructing) return;
970 : :
971 : : if (mode < 0 || mode > JSBSim::taNone) {
972 : : cerr << endl << "Illegal trimming mode!" << endl << endl;
973 : : return;
974 : : }
975 : : saved_time = sim_time;
976 : :
977 : : FGTrimAnalysis trimAnalysis(this, (JSBSim::TrimAnalysisMode)mode);
978 : :
979 : : if ( !trimAnalysis.Load(IC->GetInitFile(), false) ) {
980 : : cerr << "A problem occurred with trim configuration file " << trimAnalysis.Load(IC->GetInitFile()) << endl;
981 : : exit(-1);
982 : : }
983 : :
984 : : bool result = trimAnalysis.DoTrim();
985 : :
986 : : if ( !result ) cerr << endl << "Trim Failed" << endl << endl;
987 : :
988 : : trimAnalysis.Report();
989 : : Setsim_time(saved_time);
990 : :
991 : : EnableOutput();
992 : : cout << "\nOutput: " << GetOutputFileName() << endl;
993 : :
994 : : }
995 : : */
996 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
997 : :
998 : 0 : void FGFDMExec::UseAtmosphereMSIS(void)
999 : : {
1000 : 0 : FGAtmosphere *oldAtmosphere = Atmosphere;
1001 : 0 : Atmosphere = new MSIS(this);
1002 [ # # ]: 0 : if (!Atmosphere->InitModel()) {
1003 : 0 : cerr << fgred << "MSIS Atmosphere model init failed" << fgdef << endl;
1004 : 0 : Error+=1;
1005 : : }
1006 [ # # ]: 0 : delete oldAtmosphere;
1007 : 0 : }
1008 : :
1009 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1010 : :
1011 : 0 : void FGFDMExec::UseAtmosphereMars(void)
1012 : : {
1013 : : /*
1014 : : FGAtmosphere *oldAtmosphere = Atmosphere;
1015 : : Atmosphere = new FGMars(this);
1016 : : if (!Atmosphere->InitModel()) {
1017 : : cerr << fgred << "Mars Atmosphere model init failed" << fgdef << endl;
1018 : : Error+=1;
1019 : : }
1020 : : delete oldAtmosphere;
1021 : : */
1022 : 0 : }
1023 : :
1024 : : //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1025 : : // The bitmasked value choices are as follows:
1026 : : // unset: In this case (the default) JSBSim would only print
1027 : : // out the normally expected messages, essentially echoing
1028 : : // the config files as they are read. If the environment
1029 : : // variable is not set, debug_lvl is set to 1 internally
1030 : : // 0: This requests JSBSim not to output any messages
1031 : : // whatsoever.
1032 : : // 1: This value explicity requests the normal JSBSim
1033 : : // startup messages
1034 : : // 2: This value asks for a message to be printed out when
1035 : : // a class is instantiated
1036 : : // 4: When this value is set, a message is displayed when a
1037 : : // FGModel object executes its Run() method
1038 : : // 8: When this value is set, various runtime state variables
1039 : : // are printed out periodically
1040 : : // 16: When set various parameters are sanity checked and
1041 : : // a message is printed out when they go out of bounds
1042 : :
1043 : 54007 : void FGFDMExec::Debug(int from)
1044 : : {
1045 [ + - ]: 54007 : if (debug_lvl <= 0) return;
1046 : :
1047 [ + - ][ + - ]: 54007 : if (debug_lvl & 1 && IdFDM == 0) { // Standard console startup message output
1048 [ + + ]: 54007 : if (from == 0) { // Constructor
1049 : : cout << "\n\n " << highint << underon << "JSBSim Flight Dynamics Model v"
1050 : 1 : << JSBSim_version << underoff << normint << endl;
1051 : 1 : cout << halfint << " [JSBSim-ML v" << needed_cfg_version << "]\n\n";
1052 : 1 : cout << normint << "JSBSim startup beginning ...\n\n";
1053 [ - + ]: 54006 : } else if (from == 3) {
1054 : 0 : cout << "\n\nJSBSim startup complete\n\n";
1055 : : }
1056 : : }
1057 [ - + ]: 54007 : if (debug_lvl & 2 ) { // Instantiation/Destruction notification
1058 [ # # ]: 0 : if (from == 0) cout << "Instantiated: FGFDMExec" << endl;
1059 [ # # ]: 0 : if (from == 1) cout << "Destroyed: FGFDMExec" << endl;
1060 : : }
1061 [ - + ]: 54007 : if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
1062 [ # # ]: 0 : if (from == 2) {
1063 : : cout << "================== Frame: " << Frame << " Time: "
1064 : 0 : << sim_time << " dt: " << dT << endl;
1065 : : }
1066 : : }
1067 : 54007 : if (debug_lvl & 8 ) { // Runtime state variables
1068 : : }
1069 : 54007 : if (debug_lvl & 16) { // Sanity checking
1070 : : }
1071 [ - + ]: 54007 : if (debug_lvl & 64) {
1072 [ # # ]: 0 : if (from == 0) { // Constructor
1073 : 0 : cout << IdSrc << endl;
1074 : 0 : cout << IdHdr << endl;
1075 : : }
1076 : : }
1077 : : }
1078 [ + + ][ + - ]: 12 : }
1079 : :
1080 : :
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