JSBSim Flight Dynamics Model 1.0 (23 February 2013)
An Open Source Flight Dynamics and Control Software Library in C++

FGKinemat Class Reference

Encapsulates a kinematic (mechanical) component for the flight control system. More...

#include <FGKinemat.h>

Inheritance diagram for FGKinemat:
Collaboration diagram for FGKinemat:

List of all members.

Public Member Functions

 FGKinemat (FGFCS *fcs, Element *element)
 Constructor.
 ~FGKinemat ()
 Destructor.
double GetOutputPct () const
 Kinematic component output value.
bool Run (void)
 Run method, overrides FGModel::Run().

Detailed Description

This component models the action of a moving effector, such as an aerosurface or other mechanized entity such as a landing gear strut for the purpose of effecting vehicle control or configuration. The form of the component specification is:

<kinematic name="Gear Control">
  <input> [-]property </input>
  <traverse>
    <setting>
      <position> number </position>
      <time> number </time>
    </setting>
    ...
  </traverse>
  [<clipto>
    <min> {[-]property name | value} </min>
    <max> {[-]property name | value} </max>
  </clipto>]
  [<gain> {property name | value} </gain>]
  [<output> {property} </output>]
</kinematic>

The detent is the position that the component takes, and the lag is the time it takes to get to that position from an adjacent setting. For example:

<kinematic name="Gear Control">
  <input>gear/gear-cmd-norm</input>
  <traverse>
    <setting>
      <position>0</position>
      <time>0</time>
    </setting>
    <setting>
      <position>1</position>
      <time>5</time>
    </setting>
  </traverse>
  <output>gear/gear-pos-norm</output>
</kinematic>

In this case, it takes 5 seconds to get to a 1 setting. As this is a software mechanization of a servo-actuator, there should be an output specified.

Definition at line 111 of file FGKinemat.h.


Constructor & Destructor Documentation

FGKinemat ( FGFCS fcs,
Element element 
)
Parameters:
fcsA reference to the current flight control system.
elementreference to the current configuration file node.

Definition at line 56 of file FGKinemat.cpp.

References Element::FindElement(), Element::FindElementValueAsNumber(), and Element::FindNextElement().

                                                 : FGFCSComponent(fcs, element)
{
  Element *traverse_element, *setting_element;
  double tmpDetent;
  double tmpTime;

  Detents.clear();
  TransitionTimes.clear();

  Output = OutputPct = 0;
  DoScale = true;

  if (element->FindElement("noscale")) DoScale = false;

  traverse_element = element->FindElement("traverse");
  setting_element = traverse_element->FindElement("setting");
  while (setting_element) {
    tmpDetent = setting_element->FindElementValueAsNumber("position");
    tmpTime = setting_element->FindElementValueAsNumber("time");
    Detents.push_back(tmpDetent);
    TransitionTimes.push_back(tmpTime);
    setting_element = traverse_element->FindNextElement("setting");
  }
  NumDetents = Detents.size();

  if (NumDetents <= 1) {
    cerr << "Kinematic component " << Name
         << " must have more than 1 setting element" << endl;
    exit(-1);
  }

  FGFCSComponent::bind();
//  treenode->Tie("output-norm", this, &FGKinemat::GetOutputPct );

  Debug(0);
}

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Member Function Documentation

double GetOutputPct ( void  ) const [inline, virtual]
Returns:
the current output of the kinematic object on the range of [0,1].

Reimplemented from FGFCSComponent.

Definition at line 124 of file FGKinemat.h.

{ return OutputPct; }
bool Run ( void  ) [virtual]
Returns:
false on success, true on failure. The routine doing the work.

Reimplemented from FGFCSComponent.

Definition at line 102 of file FGKinemat.cpp.

References FGJSBBase::EqualToRoundoff().

{
  double dt0 = dt;

  Input = InputNodes[0]->getDoubleValue() * InputSigns[0];

  if (DoScale) Input *= Detents[NumDetents-1];

  if (IsOutput) Output = OutputNodes[0]->getDoubleValue();

  if (Input < Detents[0])
    Input = Detents[0];
  else if (Detents[NumDetents-1] < Input)
    Input = Detents[NumDetents-1];

  // Process all detent intervals the movement traverses until either the
  // final value is reached or the time interval has finished.
  while ( dt0 > 0.0 && !EqualToRoundoff(Input, Output) ) {

    // Find the area where Output is in
    int ind;
    for (ind = 1; (Input < Output) ? Detents[ind] < Output : Detents[ind] <= Output ; ++ind)
      if (NumDetents <= ind)
        break;

    // A transition time of 0.0 means an infinite rate.
    // The output is reached in one step
    if (TransitionTimes[ind] <= 0.0) {
      Output = Input;
      break;
    } else {
      // Compute the rate in this area
      double Rate = (Detents[ind] - Detents[ind-1])/TransitionTimes[ind];
      // Compute the maximum input value inside this area
      double ThisInput = Input;
      if (ThisInput < Detents[ind-1])   ThisInput = Detents[ind-1];
      if (Detents[ind] < ThisInput)     ThisInput = Detents[ind];
      // Compute the time to reach the value in ThisInput
      double ThisDt = fabs((ThisInput-Output)/Rate);

      // and clip to the timestep size
      if (dt0 < ThisDt) {
        ThisDt = dt0;
        if (Output < Input)
          Output += ThisDt*Rate;
        else
          Output -= ThisDt*Rate;
      } else
        // Handle this case separate to make shure the termination condition
        // is met even in inexact arithmetics ...
        Output = ThisInput;

      dt0 -= ThisDt;
    }
  }

  OutputPct = (Output-Detents[0])/(Detents[NumDetents-1]-Detents[0]);

  Clip();
  if (IsOutput) SetOutput();

  return true;
}

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The documentation for this class was generated from the following files: